GameTechDev / ISPC-DirectX-Graphics-Samples

Using ISPC, Microsofts nBodyGravity DX12 sample has been modified to provide a fully vectorized and fully threaded CPU based backend for the compute part of the workload.

Repository from Github https://github.comGameTechDev/ISPC-DirectX-Graphics-SamplesRepository from Github https://github.comGameTechDev/ISPC-DirectX-Graphics-Samples

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