Qianyue He (Enigmatisms)

Enigmatisms

Geek Repo

Company:Tsinghua SIGS

Location:Nanshan district, Shenzhen

Home Page:https://enigmatisms.github.io/

Github PK Tool:Github PK Tool

Qianyue He's repositories

NeRF

Reproduction of ECCV 2020 NeRF and its subsequent works (mip NeRF, 360, Ref NeRF, info-NeRF) in PyTorch.

Language:PythonLicense:Apache-2.0Stargazers:69Issues:3Issues:5

AdaPT

A physically based mesh renderer named Ada Path Tracer based on Taichi lang

Language:PythonLicense:GPL-3.0Stargazers:50Issues:4Issues:8

cuda-pt

Templated high performance CUDA/C++17 megakernel & wavefront software path tracer: a renderer with Analysis-Driven Optimization

Language:CudaStargazers:6Issues:1Issues:0

Ethians-Alpha-1.1

One of the most beloved projects of mine: my own Rougelike game during the first year of university. This project is currently suspended.

Language:PythonLicense:GPL-3.0Stargazers:5Issues:2Issues:0

learn_taichi

Taichi Lang & LLVM learning

Language:PythonLicense:Apache-2.0Stargazers:5Issues:2Issues:0

Enigmatisms.github.io

Personal Blogs in Github.io

CUDA-Learn-Note

🎉CUDA 笔记 / 高频面试题汇总 / C++笔记,个人笔记,更新随缘: sgemm、sgemv、warp reduce、block reduce、dot product、elementwise、softmax、layernorm、rmsnorm、hist etc.

Language:CudaLicense:GPL-3.0Stargazers:2Issues:0Issues:0

scds-pb

Spatial cache data structures with python binding implementation.

Language:C++License:GPL-3.0Stargazers:2Issues:1Issues:1

AdaptiveGallery

Gallery for AdaPT renderer. The repo holds some good-looking rendering result and the scene file / obj file.

License:GPL-3.0Stargazers:1Issues:1Issues:0

culina

CUDA accelerated linear algebra / CPU acceleration algorithms.

Language:CudaLicense:MITStargazers:1Issues:1Issues:0

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

Language:C++License:Apache-2.0Stargazers:1Issues:0Issues:0

taichi_3d_gaussian_splatting

An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.

Language:Jupyter NotebookLicense:Apache-2.0Stargazers:1Issues:0Issues:0

VolumetricReSTIRRelease

Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"

Language:C++License:BSD-3-ClauseStargazers:1Issues:0Issues:0
Language:C++License:MITStargazers:0Issues:0Issues:0

drjit

Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering

Language:C++License:BSD-3-ClauseStargazers:0Issues:0Issues:0

Enigmatisms

My profile

Language:PythonStargazers:0Issues:2Issues:0

flash-attention

Fast and memory-efficient exact attention

Language:PythonLicense:BSD-3-ClauseStargazers:0Issues:0Issues:0

fmt

A modern formatting library

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

GfxExp

Sandbox for graphics paper implementation

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

godot

Godot Engine – Multi-platform 2D and 3D game engine

Language:C++License:MITStargazers:0Issues:0Issues:0

HIPRT-Path-Tracer

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing rendering engine

Language:C++License:GPL-3.0Stargazers:0Issues:0Issues:0

LeetcodeRust

Leetcode problems solved via C++/Rust.

Language:C++Stargazers:0Issues:1Issues:0

linear-vs-binary-search

Comparing linear and binary searches

Language:C++License:MITStargazers:0Issues:0Issues:0

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

Language:C++License:MITStargazers:0Issues:0Issues:0

slang

Making it easier to work with shaders

Language:C++License:MITStargazers:0Issues:0Issues:0

thread-pool

A modern, fast, lightweight thread pool library based on C++20

Language:C++License:MITStargazers:0Issues:0Issues:0

tinyxml2

TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.

Language:C++License:ZlibStargazers:0Issues:0Issues:0

triton

Development repository for the Triton language and compiler

Language:C++License:MITStargazers:0Issues:0Issues:0

tungsten

High performance physically based renderer in C++11

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

variant

variant type for CUDA

Language:C++License:BSD-3-ClauseStargazers:0Issues:0Issues:0