Paul Lubos's starred repositories
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
instant-meshes
Interactive field-aligned mesh generator
awesome-hand-pose-estimation
Awesome work on hand pose estimation/tracking
ShaderGraph_ExampleLibrary
A library of Shaders created using Unity's Shader Graph.
VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Outline-Effect
Outline Image Effect for Unity
ShaderGraph
Unity ShaderGraph project
UnmaskForUGUI
A reverse masking solution for uGUI element in Unity.
PrimeTween
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
unity-themes
Provides the Unity Editor with adjustable, hot-swappable GUI themes across all elements.
AsyncCaptureTest
Non-blocking screen capture example with asynchronous GPU readback
ProceduralTerrain
Procedural voxel terrain generation in Unity
vive_ik_demo
A full body tracking demo using HTC Vive and Trackers
PostProcessingUtilities
Utility scripts for the post processing stack
DavesGarageLEDSeries
Code for Tutorial series at http://YouTube.com/c/DavesGarage
AsyncTextureReader
Get texture data asynchronously in Unity 5
unity-inspector-help
Easily add the help text info box to any Unity 3D inspector field.
Unity-SpeechWithLUIS
Sample Unity project used to demonstrate the integration of Speech Recognition and Language Understanding using the new Microsoft Speech Service (Preview) and LUIS from Microsoft Cognitive Services.
aimlbot-for-unity3d
The AIMLBot library (Program#) is a .NET implementation of the AIML standard. (c) 2006 Nicholas H.Tollervey.
PostProcessing
Post Processing Stack
cml-periphery-experiment
cross modal learning
ContinuumCrowds_1.0
Real Time Physics Project