Giters
keijiro
/
Pcx
Point cloud importer & renderer for Unity
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Stargazers:
1307
Watchers:
54
Issues:
88
Forks:
191
keijiro/Pcx Issues
The rendered .ply point cloud is mirrored
Closed
2 months ago
Comments count
1
Coordinate system options
Updated
4 months ago
Comments count
2
Can you update the branch
Updated
5 months ago
Comments count
1
[Question] Jitter / Window screening in VR?
Closed
6 months ago
Comments count
1
Reversed
Closed
7 months ago
Comments count
1
Disk shader issue
Closed
2 years ago
Comments count
3
Points don't appear in RayTraced Reflections.
Closed
10 months ago
Comments count
2
iOS problem with AR Foundation
Updated
10 months ago
Comments count
3
Point Size
Updated
a year ago
Comments count
1
Lighting effect on a Point cloud.
Closed
a year ago
Comments count
4
color encoding not working correctly on kinect rgb images
Updated
a year ago
Unity Newbie needs help to use your package
Updated
a year ago
Comments count
1
How to load a PLY via script?
Updated
a year ago
Comments count
19
unity extremely lag and slow
Closed
2 years ago
Comments count
15
.ply file not generating particles in vfx graph
Updated
2 years ago
Comments count
5
Want to use the Compute buffer option.
Closed
2 years ago
Comments count
2
PCX with MacBook M1 Arm Chip
Closed
2 years ago
Comments count
3
Can't take pictures in Hololens
Closed
2 years ago
Comments count
1
Point Size properties : Compatibility Check
Closed
2 years ago
Comments count
4
NullReferenceException with ComputeBuffer and Disc shader using Universal Render Pipeline (URP)
Updated
2 years ago
Comments count
3
What is point size dependent upon?
Closed
2 years ago
Comments count
1
Unity MacOS error: Drawing with MeshTopology.Points, yet the vertex program 'Hidden/OpaqueSelection' does not have PSIZE output.
Closed
3 years ago
Comments count
9
Particles disappears when looked at from a specific direction.
Closed
2 years ago
Comments count
3
Shader - .ply in pink
Closed
2 years ago
Comments count
3
SV_VertexID semantic is not supported on GLES 2.0 at line 17 (on gles)
Closed
2 years ago
Comments count
2
How can I use this to render pointcloud stream
Closed
3 years ago
Comments count
4
Shaders does not work for Single Pass Stereo rendering (VR)
Updated
3 years ago
Comments count
9
UPM package
Closed
3 years ago
Comments count
3
Installation on unity
Closed
3 years ago
Comments count
2
WebGL support and V-PCC
Closed
3 years ago
Comments count
3
Lit Disc-Shader
Closed
3 years ago
Comments count
1
Adjusting of Point Size in AR on Android
Closed
3 years ago
[Baked Point Cloud] color and position map as video-input
Closed
3 years ago
Comments count
5
[Issues] The VFX point desapears if don't have the correct rotation
Closed
3 years ago
Comments count
4
2020.2 compatability
Closed
3 years ago
Comments count
1
shader doesn't work for hdrp
Closed
3 years ago
Comments count
2
Creating VFX Graph
Closed
3 years ago
Comments count
2
Failed to compile Point Cloud/Point
Closed
3 years ago
Comments count
3
impossible to edit the pcx settings
Closed
4 years ago
Comments count
1
Accessing the full path of the 2D texture of a PLY
Closed
4 years ago
Comments count
5
Crashes on 2019.4.8f1
Closed
4 years ago
Comments count
1
How do I create Position map and Color map for the vfxgraph?
Closed
4 years ago
Comments count
2
Disk Shader Color Issue on Android
Updated
4 years ago
Visual effect graph managing total point count
Closed
4 years ago
Comments count
1
Continuous update a point cloud map from a flying drone
Closed
4 years ago
Comments count
3
Add point cloud data failed due to MonoBehaviour
Closed
4 years ago
Comments count
2
Separate the conversion positions/colors -> Point[] from the _pointData assignment in Initialize(List<Vector3>, List<Color32>)
Closed
4 years ago
Comments count
2
Forming polygons from points?
Closed
4 years ago
Comments count
3
Upm branch
Closed
4 years ago
Comments count
2
No color for points
Closed
4 years ago
Comments count
1
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