EiffelOberon's repositories

Rcpp

Seamless R and C++ Integration

License:GPL-2.0Stargazers:0Issues:0Issues:0

glad

Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

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tinyusdz

Tiny, dependency-free USDZ/USDA/USDC library written in C++14

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SwiftImGui

Swift wrapper around Dear imgui for macOS, iOS, Linux and Windows

License:MITStargazers:0Issues:0Issues:0

Capsaicin

AMD ARR team rendering framework

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Path-Tracing-SDK

Real-time path tracing library and sample

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Streamline

Streamline Integration Framework

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mitsuba

Mitsuba renderer main repository

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RTXGI

RTX Global Illumination (RTXGI)

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RayTracingDenoiser

NVIDIA Ray Tracing Denoiser

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glTF-Sample-Models

glTF Sample Models

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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Falcor

Real-Time Rendering Framework

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lighthouse2

Lighthouse 2 framework for real-time ray tracing

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Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II

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tinygltf

Header only C++11 tiny glTF 2.0 library

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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Screen-Space-ReSTIR-GI

ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper

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football_analytics

⚽📊 A collection of football analytics projects, data, and analysis by Edd Webster (@eddwebster), including a curated list of publicly available resources published by the football analytics community.

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equinox

WebGL2 Stochastic Progressive Photon Mapper

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glm

OpenGL Mathematics (GLM)

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