EiffelOberon's repositories
Rcpp
Seamless R and C++ Integration
glad
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
tinyusdz
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
SwiftImGui
Swift wrapper around Dear imgui for macOS, iOS, Linux and Windows
Capsaicin
AMD ARR team rendering framework
Path-Tracing-SDK
Real-time path tracing library and sample
Streamline
Streamline Integration Framework
mitsuba
Mitsuba renderer main repository
RTXGI
RTX Global Illumination (RTXGI)
RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
glTF-Sample-Models
glTF Sample Models
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Falcor
Real-Time Rendering Framework
lighthouse2
Lighthouse 2 framework for real-time ray tracing
Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
tinygltf
Header only C++11 tiny glTF 2.0 library
kajiya
💡 Experimental real-time global illumination renderer 🦀
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Screen-Space-ReSTIR-GI
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
football_analytics
⚽📊 A collection of football analytics projects, data, and analysis by Edd Webster (@eddwebster), including a curated list of publicly available resources published by the football analytics community.
equinox
WebGL2 Stochastic Progressive Photon Mapper
glm
OpenGL Mathematics (GLM)