EiffelOberon's repositories
Capsaicin
AMD ARR team rendering framework
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
equinox
WebGL2 Stochastic Progressive Photon Mapper
Falcor
Real-Time Rendering Framework
football_analytics
⚽📊 A collection of football analytics projects, data, and analysis by Edd Webster (@eddwebster), including a curated list of publicly available resources published by the football analytics community.
glm
OpenGL Mathematics (GLM)
glTF-Sample-Models
glTF Sample Models
kajiya
💡 Experimental real-time global illumination renderer 🦀
lighthouse2
Lighthouse 2 framework for real-time ray tracing
mitsuba
Mitsuba renderer main repository
Path-Tracing-SDK
Real-time path tracing library and sample
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
ResampledImportanceSampling
For a blog post
RTXGI
RTX Global Illumination (RTXGI)
Screen-Space-ReSTIR-GI
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
SmallVCM
A (not too) small physically based renderer that implements the vertex connection and merging algortihm
Streamline
Streamline Integration Framework
tinygltf
Header only C++11 tiny glTF 2.0 library