Dominikkasprzyk / SoundBasedTerrainGeneration

Research environment for the thesis "Generating a Terrain Model Based on an Audio File". The aim of this thesis was to present and analyze novel methods for generating terrain models, along with validating an audio file as input data for the terrain generation process. The study encompasses both 2D and 3D terrains, both static and dynamic.

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Sound Based Terrain Generation - research environment for the thesis "Generating a Terrain Model Based on an Audio File"

The aim of this thesis was to present and analyze novel methods for generating terrain models, along with validating an audio file as input data for the terrain generation process. The study encompasses both 2D and 3D terrains, both static and dynamic.

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Research environment for the thesis "Generating a Terrain Model Based on an Audio File". The aim of this thesis was to present and analyze novel methods for generating terrain models, along with validating an audio file as input data for the terrain generation process. The study encompasses both 2D and 3D terrains, both static and dynamic.


Languages

Language:ShaderLab 51.4%Language:C# 29.1%Language:Mathematica 9.9%Language:HLSL 8.9%Language:Python 0.6%