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DS-13-Dev-Team
/
DS13-1.0
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Issues:
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DS-13-Dev-Team/DS13-1.0 Issues
Bug: MULE crates have no mules
Updated
a year ago
Comments count
1
Bug: Creep sometimes refuses to spread through open airlocks, or at all.
Updated
2 years ago
Comments count
1
bugged item : fitness shaker
Updated
2 years ago
Comments count
1
[Suggestion] Make brains immediately decay on decapitation
Updated
2 years ago
Comments count
1
Suggestion for 2.0: Necro Changes
Updated
2 years ago
Comments count
4
Bug: Big wrenches upgraded to huge wrenches are not counted as tools and delete any modifications attached to them before conversion
Updated
2 years ago
Comments count
2
SUGGESTION: make the trash bag actually able to pick up trash
Updated
2 years ago
Comments count
1
FEATURE ADJ: Necromorph Corruption Adjustments
Updated
2 years ago
Comments count
3
FEATURE ADJ: Longterm Fixes for Necromorph/Signal Queue System
Updated
2 years ago
Comments count
1
Suggestion: remove the Mal0 skin for Lurkers
Updated
2 years ago
[Suggestion] New Security Clause
Closed
2 years ago
Comments count
1
Fix Admin Logs
Closed
2 years ago
Suggestion : give the captain his own personal RIG in his locker
Updated
2 years ago
Missing Backpack and Hands Icons on the retro UI
Updated
2 years ago
[BUG] Necromorph signals can spawn snares atop you, instantly causing you to slip and take damage
Updated
2 years ago
[BUG] Attacking across z-levels does not log in chat correctly.
Updated
2 years ago
[BUG] Massive exploit with Multi-Z combat. All maps affected.
Updated
2 years ago
BUG:shitcurity boots can't be slipped
Closed
2 years ago
Comments count
2
Bug: You can move scry eyes with the Kinesis Module
Closed
2 years ago
Comments count
1
FEATURE ADJ: Stores System and Detaching from Persistent Economy
Updated
2 years ago
Comments count
1
bug pacman interface is broken
Updated
2 years ago
Comments count
1
Suggestion: Remove or disable teleporting plants
Updated
2 years ago
Comments count
1
FEATURE ADJ: Adjusting Crisis Time
Updated
2 years ago
Comments count
2
Bug: R-UST injectors are bugged
Updated
2 years ago
Comments count
6
FEATURE ADJ: BrainMed and Medical Adjustments
Updated
2 years ago
Comments count
3
Bug: Top-of-window still states "baystation12"
Updated
2 years ago
FEATURE ADJ: RIG Balancing and Availability
Updated
2 years ago
Comments count
4
Bug:hiding in a Suit Storage Statinon causes a invisable impassable wall being made
Closed
2 years ago
FEATURE ADJ: Asteroid Defense Sentry (ADS)
Updated
2 years ago
Comments count
2
FEATURE ADJ: Cargo Balancing
Updated
2 years ago
QoL: Patron System Adjustments
Updated
2 years ago
FEATURE ADJ: Shotgun and Bolas Issues
Updated
2 years ago
FEATURE ADJ: Hydrazine Torch Fixes
Updated
2 years ago
FEATURE ADJ: SCAF Rifle Removal
Updated
2 years ago
FEATURE ADJ: Removing Major Firearms from the Maint Loot Tables
Updated
2 years ago
FEATURE ADJ: Unitologist Operatives and EarthGov Agents
Updated
2 years ago
BUG: industrial RIG is stronger than PSIC and ADV rig
Closed
2 years ago
SUGGESTION: remove or nerf the shaking from explosions/meteors
Closed
2 years ago
Comments count
1
Suggestion: Include Psi-Tracers in Jump To Necromorph
Updated
2 years ago
Suggestion: Remove Yellow Glow from Scry
Updated
2 years ago
Comments count
1
Suggestion: Make the protection of the adv RIG slightly higher than the sec's rig
Closed
2 years ago
BUG: engineering doesn't have mining access
Closed
2 years ago
BUG: EW can start even if there are no shardbearers
Closed
2 years ago
Comments count
1
SUGGESTION: buff melee damage for plasma/mining cutters
Updated
2 years ago
BUG: eletrics skill means nothing
Closed
2 years ago
Suggestion: buff CE base stats
Updated
2 years ago
BUG: asteroids can still fuck up the ship even if the ADS is on
Updated
2 years ago
BUG: stunprod sprite breaks after you put a cell on it
Updated
2 years ago
BUG: humans are considered dead when on space or on pods
Closed
3 years ago
Comments count
2
BUG: even after all pods have launched there is a big probability of the round never restarting
Closed
3 years ago
Comments count
1
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