FEATURE ADJ: Unitologist Operatives and EarthGov Agents
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Description of issue:
We have a problem with Uni Ops and EG Agents becoming too much a round disruption.
I would like for us to reduce the number of Uni Ops and EG Agents in a game to 2 Uni Ops, 1 EG Agent, maximum.
We also need to revisit TC prices and the available items on the uplinks. Whoever can get to it first, please post the list of available items and their costs to this issue thread.
Difference between expected and actual behavior:
The amount of antags on the field is making things too chaotic for what is already a round primed for conflict and combat. The pop of the game is too small to accommodate upwards of five antagonists and the code isn't properly reflecting the headcount.
By hardcapping these numbers lower, we should be able to both reduce the amount of wild antag activity and ensure the impact of those antags is more controlled.