Mstislav Pavlov (Bezarius)

Bezarius

Geek Repo

Company:Nekki

Location:Cyprus, Larnaca

Home Page:https://www.linkedin.com/in/mstislav-pavlov-79246b68/

Github PK Tool:Github PK Tool

Mstislav Pavlov's starred repositories

langchain

πŸ¦œπŸ”— Build context-aware reasoning applications

Language:Jupyter NotebookLicense:MITStargazers:93010Issues:684Issues:7664

autogen

A programming framework for agentic AI πŸ€–

Language:Jupyter NotebookLicense:CC-BY-4.0Stargazers:31501Issues:381Issues:1653

xLua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

Language:CLicense:NOASSERTIONStargazers:9351Issues:516Issues:980

mergestat-lite

Query git repositories with SQL. Generate reports, perform status checks, analyze codebases. πŸ” πŸ“Š

Language:GoLicense:MITStargazers:3447Issues:36Issues:64

MemoryPack

Zero encoding extreme performance binary serializer for C# and Unity.

behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

Language:C#License:NOASSERTIONStargazers:2850Issues:204Issues:132

UnityIngameDebugConsole

A uGUI based console to see debug messages and execute commands during gameplay in Unity

Language:C#License:MITStargazers:2136Issues:42Issues:72

ZString

Zero Allocation StringBuilder for .NET and Unity.

Language:C#License:MITStargazers:2035Issues:39Issues:51

HDRP-Custom-Passes

A bunch of custom passes made for HDRP

Language:C#License:MITStargazers:1267Issues:36Issues:44

ZLogger

Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.

Language:C#License:MITStargazers:1251Issues:22Issues:70

SpaceshipDemo

Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline

Language:C#License:NOASSERTIONStargazers:1070Issues:38Issues:18

fluid-behavior-tree

Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

Language:C#License:MITStargazers:955Issues:26Issues:21

Latios-Framework

A Unity DOTS framework for my personal projects

Language:C#License:NOASSERTIONStargazers:908Issues:28Issues:35

SimdLinq

Drop-in replacement of LINQ aggregation operations extremely faster with SIMD.

Language:C#License:MITStargazers:770Issues:14Issues:5

ecs

ECS for Unity with full game state automatic rollbacks

InstantPipes

Unity editor tool for quickly generating pipesβ€”with pathfinding

Language:C#License:MITStargazers:345Issues:6Issues:4

UnitGenerator

C# Source Generator to create value-object, inspired by units of measure.

Language:C#License:MITStargazers:326Issues:9Issues:23

StatefulUI

Stateful UI - A library for structured state-based UI development in Unity

Language:C#License:MITStargazers:304Issues:13Issues:13

StructLinq

Implementation in C# of LINQ concept with struct

Language:C#License:MITStargazers:297Issues:9Issues:68

brg-shooter

Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required

Language:C#License:NOASSERTIONStargazers:265Issues:5Issues:0

CharacterControllerSamples

Sample projects for the Unity.CharacterController package

Language:C#License:NOASSERTIONStargazers:258Issues:13Issues:7

StructureOfArraysGenerator

Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.

Language:C#License:MITStargazers:253Issues:6Issues:5

nmemory

NMemory is a lightweight non-persistent in-memory relational database engine that is purely written in C# and can be hosted by .NET applications.

Language:C#License:MITStargazers:233Issues:13Issues:35

UniMob

Modern reactive programming library for Unity (inspired by MobX js)

Language:C#License:MITStargazers:185Issues:5Issues:7

Auto-Lightmap-Adjuster

UE4 & Unity plugin to Automatically adjust lightmap scale for meshes in your scene

Language:C++License:MITStargazers:179Issues:7Issues:3

TermsOfService

Current and prior versions of the terms that apply to your use of the Unity Editor software.

Utf8StringInterpolation

Successor of ZString; UTF8 based zero allocation high-peformance String Interpolation and StringBuilder.

Language:C#License:MITStargazers:152Issues:7Issues:0
Language:C#License:MITStargazers:71Issues:3Issues:0

Unity-Visibility-Graph-Path-Planning-Simulation

A simulation made with Unity in which agents perform path planning with a dynamically generated reduced visibility graph and the A* algorithm.

Language:C#License:NOASSERTIONStargazers:17Issues:2Issues:0