Giters
Dreaming381
/
Latios-Framework
A Unity DOTS framework for my personal projects
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863
Watchers:
28
Issues:
31
Forks:
73
Dreaming381/Latios-Framework Issues
Core: IAutoEnumerator Source Generator
Updated
7 days ago
Comments count
2
Kinemation: Virtual Mesh Generation
Updated
18 days ago
2D: CVVS
Updated
18 days ago
Mimic.UKCC Initial Implementation
Updated
20 days ago
Calligraphics: PrevCurNext MultiObject
Updated
22 days ago
Mimic.Shuriken: Camera Independence
Updated
22 days ago
Question: Can the framework be used in conjunction with Unity Dots Physics/Havok?
Closed
10 months ago
Comments count
4
[Kinemation Error] ArgumentException: AsyncGPUReadback cannot use Temp memory as input since the result may only become available at an unspecified point in the future.
Closed
a year ago
Comments count
6
Path to shader library in the Kinemation Shader graph nodes should not contain a hyphen in the package name.
Closed
a year ago
Comments count
1
[Critical - 0.6.3]: Having more than 1 skinned mesh of the same type in a Subscene breaks Kinemation and leads to memory leak
Closed
a year ago
Comments count
2
[Minor] 'Latios.Systems.ImprovedLocalToParentSystem' creates a type handle during OnUpdate
Closed
a year ago
Comments count
2
[Question] Kinemation Lost support for exposed bones. Bug or by design?
Closed
a year ago
Comments count
12
Compiler Errors with Entities 1.0.0-pre.15
Closed
a year ago
Comments count
7
BatchEditorRenderData could not be found
Closed
a year ago
Comments count
4
This modification means i can use entities 1.0.0-per.44?
Closed
a year ago
Comments count
2
Can I specify Latios-Framework to use ENABLE_TRANSFORM_V1 instead of globally using ENABLE_TRANSFORM_V1, because some of my plugins may be using the V2 version?
Closed
a year ago
Comments count
2
prerelease-0.7.0 compilation error
Closed
a year ago
Comments count
3
How to destory child entity in valid? Error "Child entity not in parent " thorw when I destory child Entity.
Closed
2 years ago
Comments count
2
Compilation errors when ENABLE_TRANSFORM_V1 is not defined
Closed
2 years ago
Comments count
3
Invalid memory pointer and possible memory leak
Closed
2 years ago
Comments count
5
Kinemation: Certain models rendering twice as large
Closed
2 years ago
Comments count
4
Kinemation: No full support for subscenes
Closed
2 years ago
Comments count
2
Kinemations throws exception if GameObject is edited inside a subscene
Closed
2 years ago
Comments count
2
Android Build Crash on Startup Error : Unable to load plugin `AclUnity`
Closed
2 years ago
Comments count
1
OverflowException smart blobbing stereo audio clips
Closed
2 years ago
Comments count
5
Exceptions pop up on modification to package. Cleared when editor is restarted.
Closed
2 years ago
Comments count
2
Mixed/broken results with SkinnedMeshes and Kinemation
Closed
2 years ago
Comments count
5
World/Scene "ScopedEntity"
Closed
3 years ago
Comments count
2
FYI Compound Colliders broke in Entities 0.17
Closed
3 years ago
Comments count
6
FixedStepSimulationSystemGroup in Entities 0.16
Closed
4 years ago
Comments count
1
Release v0.1.0
Closed
5 years ago
Comments count
2