Mstislav Pavlov's repositories
-Obsolete-Reactor
A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
AreByteArraysEqual
Bench for fun
countries-states-cities-database
🌍 World countries, states, regions, provinces, cities, towns in JSON, SQL, XML, PLIST, YAML, and CSV. All Countries, States, Cities with ISO2, ISO3, Country Code, Phone Code, Capital, Native Language, Timezones, Latitude, Longitude, Region, Subregion, Flag Emoji, and Currency. #countries #states #cities
MediatorRegistrations.Generator
A generator for registering handlers for the IMediator and VContainer.
NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
ReactiveMemory
Embedded Typed Reactive In-Memory Document Database for .NET and Unity.
UMediator
A simple implementation of IMediator for Unity3d .
EcsRx-Reactor-Performance
Quick performance comparison
Fusion-HTN
A simple HTN planner based around the principles of the Builder pattern.
MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
OpenGLSamples
Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)
puer_v8_vs_jsc_bench_for_ios
A bench the v8 performance compared to the JSC for ios
puerts
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
rival-samples
Sample projects for Rival - DOTS Character Controller
TermsOfService
Current and prior versions of the terms that apply to your use of the Unity Editor software.
Unity-Experimental-DXR
The Experimental DXR project is a Unity custom version + HDRP custom version that support DXR and will let users play with DXR features. It is not representative of future integration of DXR in Unity.
unity-quickhull
An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls
Unity.MissingUnityEvents
Editor extension to generate events that are executed before property set, eg. Transform-position, Transform-rotation, Transform-parent which allows to write more event driven code or debug property changes that are not simple to track down. Easily customisable to allow adding events to different property setters / types.
VContainer
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.