Mstislav Pavlov (Bezarius)

Bezarius

Geek Repo

Company:Nekki

Location:Cyprus, Larnaca

Home Page:https://www.linkedin.com/in/mstislav-pavlov-79246b68/

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Mstislav Pavlov's repositories

Reactor

Experimental ECS framework

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-Obsolete-Reactor

A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.

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AreByteArraysEqual

Bench for fun

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countries-states-cities-database

🌍 World countries, states, regions, provinces, cities, towns in JSON, SQL, XML, PLIST, YAML, and CSV. All Countries, States, Cities with ISO2, ISO3, Country Code, Phone Code, Capital, Native Language, Timezones, Latitude, Longitude, Region, Subregion, Flag Emoji, and Currency. #countries #states #cities

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MediatorRegistrations.Generator

A generator for registering handlers for the IMediator and VContainer.

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NodeGraphProcessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

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ReactiveMemory

Embedded Typed Reactive In-Memory Document Database for .NET and Unity.

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UMediator

A simple implementation of IMediator for Unity3d .

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UniRx

Reactive Extensions for Unity

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EcsRx-Reactor-Performance

Quick performance comparison

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fibonacci

returns the sequence of Fibonacci numbers (implementation using recursion)

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Fusion-HTN

A simple HTN planner based around the principles of the Builder pattern.

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gitignore

A collection of useful .gitignore templates

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Janitor

Simplifies the implementation of IDisposable

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MemoryPack

Zero encoding extreme performance binary serializer for C# and Unity.

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OpenGLSamples

Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)

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puer_v8_vs_jsc_bench_for_ios

A bench the v8 performance compared to the JSC for ios

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puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

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rival-samples

Sample projects for Rival - DOTS Character Controller

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TermsOfService

Current and prior versions of the terms that apply to your use of the Unity Editor software.

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Unity-Experimental-DXR

The Experimental DXR project is a Unity custom version + HDRP custom version that support DXR and will let users play with DXR features. It is not representative of future integration of DXR in Unity.

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unity-quickhull

An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

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Unity.MissingUnityEvents

Editor extension to generate events that are executed before property set, eg. Transform-position, Transform-rotation, Transform-parent which allows to write more event driven code or debug property changes that are not simple to track down. Easily customisable to allow adding events to different property setters / types.

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VContainer

The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

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