ahiauh's starred repositories
UnityLockstep
Deterministic Lockstep with clientside prediction and rollback
Lockstep-Tutorial
帧同步 教程
irregular_grid
Examples of generating and using irregular grids
AmplifyShaderCommunityExtras
Community made extras for Amplify Shader Editor
project-based-learning
Curated list of project-based tutorials
craftinginterpreters_zh
手撸解释器教程《Crafting Interpreters》中文翻译
GPUDrivenTerrainLearn
A Unity Project used for Learning GPU Driven Terrain Render
dive-into-llms
《动手学大模型Dive into LLMs》系列编程实践教程
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
BoidComputeShader
Boid implementation using Compute Shader
Path-Creator
Path creation asset for Unity game development
Any-Angle-Pathfinding
A collection of algorithms used for any-angle pathfinding with visualisations.
High-Speed-Priority-Queue-for-C-Sharp
A C# priority queue optimized for pathfinding applications
game-programmer
A Study Path for Game Programmer
ShaderTutorials
unity shader tutorials
AssetStudio
AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
OpenGraphic
Graphic Engine & Game Engine lists
orillusion
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
ModernGraphicsEngineGuide
现代图形引擎入门指南
history-of-javascript
Project "History of JavaScript"
Svelto.ECS
Svelto ECS C# Entity Component System