congee.zz's repositories

Radish_PT

Radish_PT is a PathTracer implemented by CUDA and OpenGL

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common-3d-test-models

Repository containing common 3D test models in original format with original source if known and obj mesh

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awesome-neural-rendering

A collection of resources on neural rendering.

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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congee.github.io

This is the personal website of Zhou Zhang

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shuorv

SHUOSC RISC-V implementation

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Falcor

Real-Time Rendering Framework

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FidelityFX-SSSR

Stochastic Screen Space Reflections (SSSR)

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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graphics-developer-roadmap

roadmap to becoming a graphics developer

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graphics-workshop

Learn computer graphics by writing GPU shaders!

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Ilum

Ilum graphics playground for learning

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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lighthouse2

Lighthouse 2 framework for real-time ray tracing

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nerfstudio

A collaboration friendly studio for NeRFs

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oneDNN

oneAPI Deep Neural Network Library (oneDNN)

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PBA-OpenGLFramework

based on A convenient wrapper framework for OpenGL.

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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ray-tracing-gems

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

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rs_pbrt

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

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stb

stb single-file public domain libraries for C/C++

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Vulkan-Samples

One stop solution for all Vulkan samples

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