congee.zz's repositories
common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
awesome-neural-rendering
A collection of resources on neural rendering.
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
congee.github.io
This is the personal website of Zhou Zhang
shuorv
SHUOSC RISC-V implementation
Falcor
Real-Time Rendering Framework
FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
graphics-developer-roadmap
roadmap to becoming a graphics developer
graphics-workshop
Learn computer graphics by writing GPU shaders!
Ilum
Ilum graphics playground for learning
kajiya
💡 Experimental real-time global illumination renderer 🦀
lighthouse2
Lighthouse 2 framework for real-time ray tracing
nerfstudio
A collaboration friendly studio for NeRFs
oneDNN
oneAPI Deep Neural Network Library (oneDNN)
PBA-OpenGLFramework
based on A convenient wrapper framework for OpenGL.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
rs_pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
stb
stb single-file public domain libraries for C/C++
Vulkan-Samples
One stop solution for all Vulkan samples