zhanghe's starred repositories

RoMa

[CVPR 2024] RoMa: Robust Dense Feature Matching; RoMa is the robust dense feature matcher capable of estimating pixel-dense warps and reliable certainties for almost any image pair.

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DeDoDe

[3DV 2024 Oral] DeDoDe 🎶 Detect, Don't Describe --- Describe, Don't Detect, for Local Feature Matching

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vggsfm

[CVPR 2024 Highlight] VGGSfM Visual Geometry Grounded Deep Structure From Motion

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ChronoDepth

ChronoDepth: Learning Temporally Consistent Video Depth from Video Diffusion Priors

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part123

https://liuar0512.github.io/part123_official_page/

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DreamMat

[SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models

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DynamiCrafter

DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors

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fast-DiT

Fast Diffusion Models with Transformers

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GRM

Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation

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VisionMamba

Implementation of Vision Mamba from the paper: "Vision Mamba: Efficient Visual Representation Learning with Bidirectional State Space Model" It's 2.8x faster than DeiT and saves 86.8% GPU memory when performing batch inference to extract features on high-res images

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gaussian_surfels

Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".

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lightplane

Lightplane implements a highly memory-efficient differentiable radiance field renderer, and a module for unprojecting features from images to 3D grids.

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Infusion

Official implementations for paper: InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior

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AGAP

Learning Naturally Aggregated Appearance for Efficient 3D Editing

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Carver

[NeurIPS'23] An efficient PyTorch-based library for training 3D-aware image synthesis models.

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Make_it_Real

Make-it-Real: Unleashing Large Multimodal Model’s Ability for Painting 3D Objects with Realistic Materials

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diff-gaussian-rasterization

Improved 3DGS rasterizer.

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gaussian-opacity-fields

Gaussian Opacity Fields: Efficient and Compact Surface Reconstruction in Unbounded Scenes

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2d-gaussian-splatting

[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields

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flowmap

Code for "FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent" by Cameron Smith*, David Charatan*, Ayush Tewari, and Vincent Sitzmann

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V-FUSE

This is the official implementation of V-FUSE: Volumetric Depth Map Fusion with Long-Range Constraints.

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GoMVS

[CVPR'24]🦿GoMVS: Geometrically Consistent Cost Aggregation for Multi-View Stereo

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probe3d

[CVPR 2024] Probing the 3D Awareness of Visual Foundation Models

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MVSFormerPlusPlus

Codes of MVSFormer++: Revealing the Devil in Transformer’s Details for Multi-View Stereo (ICLR2024)

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GeoMVSNet

[CVPR 23'] GeoMVSNet: Learning Multi-View Stereo with Geometry Perception

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