zdirtywork's repositories
UnityAssetChecker
A user-friendly and extensible asset checking tool for Unity.
UnityPlayableGraphMonitorTool
PlayableGraph monitor tool inspired by PlayableGraph Visualizer and implemented in UIElements.
WillNotFix_Unity-Bug-Report-Playable-IN-41394
[Avoidable] [Won't Fix] Modifying the `velocity` property through `AnimationStream` does not take effect as expect when using hunamoid animation.
ByDesign_Unity-Bug-Report-Animation-IN-42067
[By Design] The property of a component becomes read-only after it is bound to a `PropertyStreamHandle`.
ByDesign_Unity-Bug-Report-Animation-IN-42068
[By Design] Modifying the "GravityWeight" curve using `PropertyStreamHandle` does not actually affect the gravity being applied to the character.
ByDesign_Unity-Bug-Report-Playable-IN-42550
[By Design] The paused animation job continues to execute the `ProcessAnimation` and the `ProcessRootMotion` methods.
ByDesign_Unity-Bug-Report-Playable-IN-45608
[By Design] Modifying the position/scale property through 'TransformStreamHandle' does not take effect when using Humanoid animation.
WillNotFix_Unity-Bug-Report-Playable-IN-15660
[Avoidable] [Won't Fix] Paused Playable starts playing when a GameObject's visible state is changed and Animator::SyncPlayStateToCulling() is called.
WillNotFix_Unity-Bug-Report-Playable-IN-35588
[Won't Fix] When `animator.applyRootMotion` is set to `false`, calling `animator.BindStreamTransform(animator.transform)` can cause the character's transform to become abnormal.
WillNotFix_Unity-Bug-Report-Playable-IN-35780
[Avoidable] [Won't Fix] GameObject does not stop moving when being moved by an `AnimationClipPlayable` and the `AnimationClipPlayable` is paused.
WillNotFix_Unity-Bug-Report-Playable-IN-36756
[Avoidable] [Won't Fix] The effect of changing the time on RootMotion isn't eliminated when calling SetTime method twice on an AnimationClipPlayable.
WillNotFix_Unity-Bug-Report-Playable-IN-38805
[Avoidable] [Won't Fix] When the effective weight of AnimationScriptPlayable is not 1, the PropertyStreamHandle within it does not take effect.
com.unity.animation
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Animation package defines a new animation system entirely written in C# based on our Data-Oriented Technology Stack. This is a highly experimental package which should NOT be considered suitable for production.
ECS-Network-Racing-Sample
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
Fixed_Unity-Bug-Report-Playable-IN-45641
[Fixed] When the `AnimationScriptPlayable` (asp) is output to an `AnimationLayerMixerPlayable` (_layerMixer) and the `singleLayerOptimization` parameter is set to false when creating the _layerMixer, modifying the alpha in the asp job (refer to the code in the "ModifyBoneTest.cs") does not take effect.
Fixed_Unity-Bug-Report-Playable-IN-50605
[Fixed] According to Unity's Script Reference, "The frameId is incremented by `1` for every call to Playable.PrepareFrame." However, when manually evaluating a PlayableGraph, the frameId is incremented by `2` for every call to Playable.PrepareFrame.
Kinematica_Demo
Kinematica Demo Project
MyFault_Unity-Bug-Report-Animation-IN-50524
[My Fault] The rotation data given by the `Animator.angularVelocity` property does not match the rotation data given by the `Animator.deltaRotation` property.
Puppeteer
A graph based animation controller for Unity.
Unity-Bug-Report-Playable-IN-55532
After setting the time of the AnimationClipPlayable, the time of the AnimationClipPlayable will not automatically advance in the next frame.
UnityAssetQuickAccessTool
Pin your frequently used assets to an accessible window.
WillNotFix_Unity-Bug-Report-Animation-IN-41675
[Won't Fix] After adding the `Rigidbody` component, the character's position is rising automatically.
WillNotFix_Unity-Bug-Report-Playable-IN-37603
[Avoidable][Won'tFix] When the PlayableGraph is in Manual update mode and playing, changing its update mode to non-Manual will not cause the PlayableGraph to continue running.
WillNotFix_Unity-Bug-Report-Playable-IN-38581
[Won't Fix] Animation Playable is affected by both Time.timeScale and Editor execution mode, which can result in inconsistent behavior.
WillNotFix_Unity-Bug-Report-Playable-IN-39561
[Avoidable] [Won't Fix] `ProcessRootMotion` and `ProcessAnimation` methods of the AnimationJob will not be executed if the `AnimationScriptPlayable` is output to a `ScriptPlayable` and it’s not the first(at index 0) input of the `ScriptPlayable`.
WillNotFix_Unity-Bug-Report-Playable-IN-44609
[Won't Fix] The Animation Event will be triggered twice in certain situations.