zdirtywork / Fixed_Unity-Bug-Report-Playable-IN-50605

[Fixed] According to Unity's Script Reference, "The frameId is incremented by `1` for every call to Playable.PrepareFrame." However, when manually evaluating a PlayableGraph, the frameId is incremented by `2` for every call to Playable.PrepareFrame.

Home Page:https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-49593

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