yuphin's starred repositories

blender

Official mirror of Blender

Language:C++License:NOASSERTIONStargazers:12815Issues:306Issues:0

shadPS4

PS4 emulator for Windows,Linux,MacOS

Language:C++License:GPL-2.0Stargazers:9132Issues:105Issues:290

fr_public

Farbrausch demo tools 2001-2011

raddebugger

A native, user-mode, multi-process, graphical debugger.

lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

Language:GLSLLicense:NOASSERTIONStargazers:2532Issues:35Issues:39

geogram

a programming library with geometric algorithms

Language:C++License:NOASSERTIONStargazers:1806Issues:37Issues:123

polyscope

A C++ & Python viewer for 3D data like meshes and point clouds

Language:C++License:MITStargazers:1779Issues:36Issues:204

works

The code of several works on oimo.io/works

Language:HaxeLicense:MITStargazers:1289Issues:8Issues:2

island

🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

Language:C++License:MITStargazers:1039Issues:15Issues:14

ClangBuildAnalyzer

Clang build analysis tool using -ftime-trace

Language:C++License:UnlicenseStargazers:989Issues:24Issues:41

nobuild

Header only library for writing build recipes in C.

D3D12_Research

Personal hobby project to experiment with various rendering techniques.

Language:C++License:MITStargazers:468Issues:6Issues:2

gigi

A framework for rapid prototyping and development of real-time rendering techniques.

Language:PythonLicense:NOASSERTIONStargazers:449Issues:0Issues:0

GPU-Reshape

GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.

Language:C++License:NOASSERTIONStargazers:373Issues:9Issues:55

calm

CUDA/Metal accelerated language model inference

Language:CLicense:MITStargazers:364Issues:9Issues:0

GfxExp

Sandbox for graphics paper implementation

Language:C++License:NOASSERTIONStargazers:222Issues:9Issues:14

akari_render

High Performance CPU/GPU Physically Based Renderer in Rust

Language:RustLicense:GPL-3.0Stargazers:185Issues:6Issues:3

simple-spectral

A Simple Spectral Renderer

Language:C++License:MITStargazers:184Issues:9Issues:1

OpenAWE

A reimplementation of Remedy Entertainments Alan Wake Engine, in later iterations known as the Northlight Engine

Language:C++License:GPL-3.0Stargazers:160Issues:6Issues:28

Area-ReSTIR

Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"

Language:C++License:NOASSERTIONStargazers:151Issues:4Issues:2

caldera

Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions

Language:RustLicense:MITStargazers:129Issues:5Issues:1

tauray

The Tauray renderer

Language:C++License:LGPL-2.1Stargazers:118Issues:4Issues:8

meshletmaker

Collection of meshlet generation algorithms

Language:C++License:MITStargazers:84Issues:1Issues:0

ReSTIR-FG

ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering

Language:C++License:NOASSERTIONStargazers:43Issues:3Issues:2

Digital-Earth

A renderer that generates realistic images of the Earth from outer space.

Language:PythonStargazers:36Issues:2Issues:0

ReSTIR-SSS

Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)

Language:C++License:MITStargazers:34Issues:2Issues:1

fast_radius_search

Source Code for "Fast Radius Search Exploiting Ray Tracing Frameworks"

Language:C++License:NOASSERTIONStargazers:20Issues:7Issues:0

Lumen

A Vulkan Raytracing framework for various bidirectional path tracing techniques

Language:C++License:MITStargazers:1Issues:0Issues:0