ybottom's starred repositories

projectlearn-project-based-learning

A curated list of project tutorials for project-based learning.

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microsoft.github.io

Microsoft on GitHub

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NodeGraphProcessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

SoftMaskForUGUI

Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!

MyBox

MyBox is a set of attributes, tools and extensions for Unity

MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.

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Lasp

Low-latency Audio Signal Processing plugin for Unity

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MasterMemory

Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

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uRaymarching

Raymarching Shader Generator in Unity

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Pcx

Point cloud importer & renderer for Unity

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RestClient

🦄 A Promise based REST and HTTP client for Unity 🎮

InkPainter

Texture-Paint on Unity.

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42_Subjects

All Subjects of 42 School

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C-Sharp-Promise

Promises library for C# for management of asynchronous operations.

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Smrvfx

Skinned mesh sampling with VFX Graph

ToyPathTracer

Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)

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Ocean_Community_Next_Gen

Next gen iteration of the unity community ocean shader

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ShaderlabVS

ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

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RadialProgressBar

Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!

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UnityTimer

Powerful and convenient library for running actions after a delay in Unity3D.

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UnmaskForUGUI

A reverse masking solution for uGUI element in Unity.

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Animation-Texture-Baker

頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

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EDAutopilot

Elite Dangerous computer vision based auto-navigation including long range routing

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QuakeRTX

Raytracing port of Quake 1

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gpu-geometry-clipmaps-minimal-terrain-engine

Minimal implementation of the original Siggraph "Geometry clipmaps" paper in 200 lines of code

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