Yuri Levin's starred repositories
Sketchbook
3D playground built on three.js and cannon.js.
bevy_rapier
Official Rapier plugin for the Bevy game engine.
ip-location-db
ip to location database by ASN, GeoFeed, Whois, iptoasn.com, db-ip lite, GeoLite2
kubernetes-replicator
Kubernetes controller for synchronizing secrets & config maps across namespaces
stuntrally
Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
OpenFFBoard
OpenFFBoard is a universal force feedback interface for DIY simulation devices
offset-allocator
A port of Sebastian Aaltonen's `OffsetAllocator` to Rust
carphysics2d
Simple 2D car physics
OpenFFBoard-hardware
This contains the hardware designs of the OpenFFBoard
uptime-kuma-helm
This Helm Chart installs Uptime-Kuma from @louislam to your Kubernetes Cluster.
bevy_garage
Gamelike car simulation playground.
OpenFFBoard-configurator
A simple GUI to configure the Open FFBoard
NGPCarMenu
Custom "Select Car in-game menu" for Richard Burns Rally (RBR v1.02 SSE) game. The plugin supports custom car preview images (the real RBR 3D rendered custom car images), car specs from NGP physics model (engine, transmission, FIA category, year, etc), longer car menu names (up to 30 chars in a menu) and even more chars in the car specs window. New car preview images are created through in-game menu of the plugin.
bevy_overture_maps
example to render overture maps in bevy
bevy_curvo
Helper library for rendering curves and surfaces modeled with Curvo in Bevy.
RBRCountdown
This is a plugin for Richard Burns Rally that adds a countdown before the stage starts.
go-distance
Distance equivalent for Duration in golang
pgbouncer-k8s-operator
A charmed operator for running PGbouncer on Kubernetes.
RBRHshift3.5
Richard Burns Rally H Shifter plugin v3.5 (Original code by Racer_S)