Andreas Xirtus's repositories
DreamBoothMac
A Mac version of Dreambooth, modified from https://github.com/XavierXiao/Dreambooth-Stable-Diffusion
andreamoving-project
Official implementation of DreaMoving
NorthernLights
An open-source implementation of the Aurora/Odyssey engine, targeting the two Knights of the Old Republic games
Videupscayl.github.io
Upscayl for video
xue5platformer2d
Simple 2D Templete UE5.1.0
DAFX22_FNO
Code associate with the paper "Physical Modeling using Recurrent Neural Networks with Fast Convolutional Layers"
ComfyUI-LivePortraitKJ
ComfyUI nodes for LivePortrait
DeforumStableDiffusionLocal
Local version of Deforum Stable Diffusion, supports txt settings file input and animation features!
ECCV2022-RIFE
ECCV2022-Real-Time Intermediate Flow Estimation for Video Frame Interpolation
engine-synth
Physical Modelling Synthesizer based on Engine-Sim Combustion engine simulator
ez-dain-colab
Sort of a GUI for DAIN, for Google Colab
lazykh
Source code for the automatic lip-syncing project described in this video! https://www.youtube.com/watch?v=y3B8YqeLCpY
mind-vis
Code base for MinD-Vis
ml-neuman
Official repository of NeuMan: Neural Human Radiance Field from a Single Video (ECCV 2022)
stable-diffusion-webui-animate
Stable Diffusion web UI - animations
xoreos
A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
xrainbow
Xirtus Rainbow Game based on The Sonic Infinity Engine by Oban, ported to Unreal Engine 5. Requires UE5.0 or higher.