Dt's repositories
kajiya
💡 Experimental real-time global illumination renderer 🦀
Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
imgui-node-editor
Node Editor using ImGui
FlaxEngine
Flax Engine – multi-platform 3D game engine
OpenGraphic
Graphic Engine & Game Engine lists
tinyobjloader
Tiny but powerful single file wavefront obj loader
tensorly
TensorLy: Tensor Learning in Python.
stb
stb single-file public domain libraries for C/C++
DirectX-Specs
Engineering specs for DirectX features.
CodingInterviewsNotes
涵盖C++ Primer 5th、 effective C++ 、 STL api和demos C++ 基础知识与理论、 智能指针、C++11、 Git教程 Linux命令 Unix操作系统(进程、线程、内存管理、信号)计算机网络、 数据结构(排序、查找)、数据库、、C++对象模型、 设计模式、算法(《剑指offer》、leetcode、lintcode、hihocoder、《王道程序员求职宝典》)、面试题、嵌入式相关等
hdr_loader
HDR Format Loader Test
examples
A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.
gradient-mts
A collection of gradient-domain light transport algorithms implemented with Mitsuba
gaffer
Gaffer is an open source application framework designed specifically for creating tools for use in visual effects production.
nanort
NanoRT, single header only modern ray tracing kernel.
practical-path-guiding
Implementation of the research paper "Practical Path Guiding for Efficient Light-Transport Simulation"
LuxCore
LuxCore source repository
DiligentEngine
Master repository for Diligent Engine project
UPMM
Source Code for Unbiased Photon Mapping in Participating Media
wubugui.github.io
https://wubugui.github.io