Dt's repositories

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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CRYENGINE

CRYENGINE source code.

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dglVisualizer

An utility for convenient data visualizing. For the moment is testing on OpenFrameworks.

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directx-sdk-samples

This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK

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DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

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DirectXTK

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

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dirtchamber

A mixed reality testing environment for real-time global illumination algorithms

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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EDXRay

A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.

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embree

Embree ray tracing kernels repository.

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GameFramework

This is a game framework based on Unity 5.4 and later versions.

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Granite

My personal Vulkan renderer

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imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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Intrinsic

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development but evolves rapidly from day to day.

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KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

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lightmetrica-v2

A modern, research-oriented renderer

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minimal-mistakes

:triangular_ruler: A flexible two-column Jekyll theme. Perfect for personal sites, blogs, and portfolios hosted on GitHub or your own server.

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nuklear

A small ANSI C gui toolkit

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OpenShadingLanguage

Advanced shading language for production GI renderers

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oryol

A small, portable and extensible C++ 3D coding framework

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QFramework

A Unity Game Fast Framework

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RadeonRays_SDK

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

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RenderPipeline-Samples

Samples for the Render Pipeline

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taichi

Physically based Computer Graphics Library

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three.js

JavaScript 3D library.

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Urho3D

Cross-platform 2D and 3D game engine.

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VaOcean

Ocean Surface Simulation Plugin for Unreal Engine 4

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venginenative

C++ rewrite of VEngine

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webgl-noise

Procedural Noise Shader Routines compatible with WebGL

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XLE

XLE -- the "hackable" 3D game rendering engine

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