Will Cassella (willcassella)

willcassella

Geek Repo

Company:@google

Location:Seattle, WA

Home Page:https://www.willcassella.com

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Organizations
EpicGames
NVIDIAGameWorks
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Will Cassella's repositories

SinGE

Game engine written in C++, successor to WillowEngine. Originally meant for DOOM-like games.

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WillowEngine

A 3D game engine written in C++

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WillowMath

The math library for the Willow game engine, a little incomplete (lacking SIMD for one thing) but for I'll add that once it becomes necessary

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FAT32-System-Browser

Experimental FAT32 File Browser

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nvim-gn

Neovim filetype support for GN

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pasterboy

Simple program for printing Windows clipboard contents to stdout

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buoy

A simple GUI library

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Demersi

A puzzle game based on light

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ploy

Simple functional programming language intended for evaluating expressions

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RealTournament

A literal take on Unreal Tournament

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blink-hdr

Demo files for HDR support (CSS Media Queries, Media Capabilities) in Blink

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Brolog

Dumb attempt to create type-safe logic programming with C++ TMP

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buoy-sdl2

SDL2-based renderer for the Buoy UI framework

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config

Configuration files for things

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cro

Coroutines/Fibers for C++

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CSCI-476

Computer Security

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Delta

Immediate-mode UI library

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EGEN-310-Standard-Deviation

Image standard deviation code for a class I had to take

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gogrepo

Python-based tool for downloading all your GOG.com game and bonus collections to your local computer for full offline enjoyment.

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inline-variables-issue

Demo of what can go wrong if you try to take the address of inline variables across components

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minimal_gdb

:bug: Lightweight vim -> gdb broker which uses .gdbinit gdb config file to export breakpoints

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musium

Music server written in Rust

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pcsxr

https://pcsxr.svn.codeplex.com/svn/pcsxr

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rusterizer

Simple rasterizer written in Rust

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tree-sitter-gn

TreeSitter grammar for GN

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