Vulkalc
Vulkalc is a cross-platform library for easy GPU calculations with the use of Vulkan(developed by Khronos Group). It provides some ready-to-use basic functions for vectors and maxtrix operations and lets you use your own calculation shaders.
Vulkalc eliminates the need to configure Vulkan manually and lets you concentrate on your calculations.
How to use
This software is still under heavy development and not recommended for use yet
First usable version will be available under v1.0.0 tag
How to download
- Download stable version of Vulkalc as zip
- Download stable version of Vulkalc from Releases page
- Clone stable branch with git
git clone -b stable https://github.com/ToxikCoder/vulkalc.git
How to build
TODO fix and actualize
- Make sure you have Vulkan SDK installed and
VULKAN_SDK
environment variable exported - Configure with CMake
- Generate selected project
- Build desired targets
Dependencies
- Vulkan SDK
- Catch testing framework.
Contribution
See Contributing
Authors and contributors
Author:
- ToxikCoder
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