warzes's starred repositories

Terrain3D

A high performance, editable terrain system for Godot 4.

Language:C++License:MITStargazers:1707Issues:33Issues:260

cyclone-physics

The Physics engine that accompanies the book "Game Physics Engine Design"

Language:C++License:MITStargazers:901Issues:75Issues:47

GamePhysicsCookbook

Source code for Game Physics Cookbook

territory

3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation

WolfensteinCGA

Wolfenstein 3D with a CGA renderer

character-controller

Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).

Language:GDScriptLicense:MITStargazers:291Issues:10Issues:23

vectormath

Modified version of Sony's open sourced vector and matrix math library.

Language:C++License:NOASSERTIONStargazers:253Issues:13Issues:1

tdme2

TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...

Language:C++License:NOASSERTIONStargazers:173Issues:10Issues:17

Ray

Embeddable physically based renderer

Language:C++License:MITStargazers:165Issues:10Issues:4

Tiny3D

a simple c++ soft raster renderer 简单的光栅化渲染器

Language:C++License:MITStargazers:138Issues:10Issues:0

r96

Repository for the blog post series "Rendering like it's 1996"

Language:CLicense:BSD-2-ClauseStargazers:129Issues:9Issues:0

solid3

SOLID - Software Library for Interference Detection

Language:CLicense:NOASSERTIONStargazers:92Issues:7Issues:1

player2d

Educational demo implementing a swept 2D character controller

urchinEngine

Game engine library: 3D, Physics, Sound, Network, IA, Map Editor

Language:C++License:NOASSERTIONStargazers:85Issues:9Issues:0

VulkanInfiniteProceduralTerrain

Playground for doing procedurally infinite terrain rendering experiments with Vulkan

rtdoom

Doom-style graphics engine in modern C++

Language:C++License:MITStargazers:65Issues:3Issues:2

bounce

Bounce is a 3D physics engine for games.

Language:C++License:ZlibStargazers:33Issues:4Issues:0

OPCODE

Optimized Collision Detection

Language:C++Stargazers:29Issues:6Issues:0

msRay

This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.

sw3dcpp

Personal C/C++ 3D Software Rasterizer

Language:C++License:MITStargazers:10Issues:2Issues:1

Tempest

A terrain editor written in C++11 using OpenGL

Language:C++License:MITStargazers:10Issues:2Issues:0

learnOpenGL

learnOpenGL model tutorial with collisions

Language:CLicense:GPL-3.0Stargazers:9Issues:3Issues:0

RaylibOpOverloads

C++ Operator Overloads for RayLib

Language:C++Stargazers:7Issues:2Issues:0

doom-nukem

This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collaboration project with @Dofidog and @UItsi.

Language:CLicense:UnlicenseStargazers:5Issues:2Issues:32

cse125-sp22-group5

Overcross, a 3D multiplayer FPS game.

Language:C++Stargazers:3Issues:0Issues:0

polysoup

Polygon soup collision C library - bounding sphere/spheroid traversal

Language:CStargazers:2Issues:0Issues:0

adrenaline

A 3D Shooting Game Made Using C++ And OpenGL

Language:C++License:MITStargazers:2Issues:0Issues:0

bounding-box

Repo for Bounding Box game.

Language:CStargazers:1Issues:0Issues:0