Yichen Wang's starred repositories

bitcoin

Bitcoin Core integration/staging tree

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

stb

stb single-file public domain libraries for C/C++

Language:CLicense:NOASSERTIONStargazers:25909Issues:623Issues:814

cascadia-code

This is a fun, new monospaced font that includes programming ligatures and is designed to enhance the modern look and feel of the Windows Terminal.

Language:PythonLicense:NOASSERTIONStargazers:25236Issues:251Issues:610

vimium

The hacker's browser.

Language:JavaScriptLicense:MITStargazers:22716Issues:290Issues:3386

The-Art-of-Linear-Algebra

Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"

Language:PostScriptLicense:CC0-1.0Stargazers:16562Issues:141Issues:14

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Language:C++License:BSD-2-ClauseStargazers:14671Issues:480Issues:1537

glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

wgpu

A cross-platform, safe, pure-Rust graphics API.

Language:RustLicense:Apache-2.0Stargazers:11740Issues:111Issues:2467

Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

single_file_libs

List of single-file C/C++ libraries.

raytracing.github.io

Main Web Site (Online Books)

Language:HTMLLicense:CC0-1.0Stargazers:8332Issues:92Issues:870

ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent

kajiya

💡 Experimental real-time global illumination renderer 🦀

Language:RustLicense:Apache-2.0Stargazers:4710Issues:81Issues:46

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

Language:C++License:Apache-2.0Stargazers:2759Issues:67Issues:311

Falcor

Real-Time Rendering Framework

Language:C++License:NOASSERTIONStargazers:2582Issues:128Issues:296

FidelityFX-FSR

FidelityFX Super Resolution

slang

Making it easier to work with shaders

Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

Language:C++License:MITStargazers:906Issues:31Issues:21

quadplay

The quadplay✜ fantasy console

Language:JavaScriptLicense:NOASSERTIONStargazers:881Issues:29Issues:0
Language:C++License:BSD-3-ClauseStargazers:831Issues:60Issues:17

FidelityFX-SDK

The main repository for the FidelityFX SDK.

Language:C++License:NOASSERTIONStargazers:787Issues:25Issues:70

GettingStartedWithRTXRayTracing

Getting Started with RTX Ray Tracing

Language:C++License:BSD-3-ClauseStargazers:644Issues:55Issues:13

shader-playground

Shader playground website for exploring HLSL, GLSL, SPIR-V compilers

Language:CLicense:BSD-2-ClauseStargazers:568Issues:21Issues:99

RenderPipelineShaders

Render Pipeline Shaders SDK

Language:C++License:MITStargazers:311Issues:12Issues:24

FidelityFX-Denoiser

FidelityFX Denoiser

Language:CLicense:MITStargazers:141Issues:14Issues:2

RTXMU

RTX Memory Utility Library helps to reduce and compact ray tracing memory for games

Language:C++License:MITStargazers:104Issues:24Issues:2

Hybrid-Shadows

A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.

Language:C++License:MITStargazers:59Issues:8Issues:2

WorkGraphComputeRasterizer

A compute/workgraph workload running inside the Cauldron framework

Language:C++License:MITStargazers:20Issues:7Issues:0