Ree Liu (walnut-REE)

walnut-REE

Geek Repo

Company:ShanghaiTech

Location:Shanghai

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Ree Liu's repositories

sof

Training and testing scripts for Semantic Occupancy Field.

ARTS1411

Course website for ARTS 1411: Psychology of Interaction Design (ShanghaiTech, summer 2020)

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nni

An open source AutoML toolkit for neural architecture search and hyper-parameter tuning.

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awesome-deep-vision

A curated list of deep learning resources for computer vision

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bijective-projection-shell

A projection-based bijective map definition and a robust algorithm to construct the prismatic shell domain. https://cs.nyu.edu/~zhongshi/files/BijectivePrism.pdf

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CasMVSNet_pl

Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching using pytorch-lightning

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cgal

The public CGAL repository, see the README below

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CompMajor

An implementation of "Geometric optimization via composite majorization" [Shtengel et al. 2017]

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conv_arithmetic

A technical report on convolution arithmetic in the context of deep learning

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deepLearningBook-Notes

Notes on the Deep Learning book from Ian Goodfellow, Yoshua Bengio and Aaron Courville (2016)

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defense-sched

论文答辩准备项与流程

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dynamic-video-depth

Code for the SIGGRAPH 2021 paper "Consistent Depth of Moving Objects in Video".

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fluid

Fluid Particles - http://david.li/fluid

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FluidNet

Accelerating Eulerian Fluid Simulation With Convolutional Networks

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human_body_prior

VPoser: Variational Human Pose Prior

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imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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maskrcnn-benchmark

Fast, modular reference implementation of Instance Segmentation and Object Detection algorithms in PyTorch.

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models

Models and examples built with TensorFlow

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nerf_pl

NeRF (Neural Radiance Fields) using pytorch-lightning

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nltk_data

NLTK Data

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opengv

OpenGV is a collection of computer vision methods for solving geometric vision problems.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

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qbsolv

Qbsolv,a decomposing solver, finds a minimum value of a large quadratic unconstrained binary optimization (QUBO) problem by splitting it into pieces solved either via a D-Wave system or a classical tabu solver. (Note that qbsolv by default uses its internal classical solver. Access to a D-Wave system must be arranged separately.)

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RTXAdvect

Particle tracking code accelerated by GPU RTX cores

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stylegan-encoder

StyleGAN Encoder applied to facial-details

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stylegan2

StyleGAN2 - Official TensorFlow Implementation

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tetMeshQueries

Library that demonstrates how to do GPU-accelerated tet-mesh cell location queries using OWL

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tiny-cuda-nn

Lightning fast C++/CUDA neural network framework

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winter-camp

code for ml-winter-camp.

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