Rust voxel engine and game.
Implementation of https://github.com/Technici4n/rust-voxel-game.
You can fly in a world full of grass and dirt generated by a basic Perlin noise.
Controls: ZQSD to move around, space and shift to move up and down.
You can play with a few parameters in the auto-generated cfg/cfg.toml
.
Debug builds are very slow. I think it is because of the integer casts in hot code. Release builds however perform pretty well.
If you are interested in contributing, the best you can do for now is reviewing the (most probably awful) code or improving and adding 32x32 textures. They are going to be useful in development at some point. You can also discuss the design of the engine at https://github.com/Technici4n/rust-voxel-game.
The code is under the MIT license, the assets are CC-BY-SA. Texture credits:
Technici4n: dirt, grass_side, grass_top
Azercoco: wood_side, wood_top, leaves, stone, ore_*