Giters
vkoskiv
/
c-ray
c-ray is a small, simple path tracer written in C
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Stargazers:
780
Watchers:
19
Issues:
73
Forks:
44
vkoskiv/c-ray Issues
How to change the camera position and direction
Updated
2 months ago
Failed to build on MSYS2 MINGW64
Updated
a year ago
Comments count
4
Implement cubic interpolation
Updated
a year ago
Comments count
2
Crash with OBJ files from OneShape
Closed
a year ago
Comments count
7
Implement more nodes
Updated
2 years ago
The rendered image is not sharp as that in c-ray readme
Closed
2 years ago
Comments count
4
munmap error when rendering an obj file
Closed
2 years ago
Comments count
4
How to run on Apple Silicon MacBook Pro?
Closed
2 years ago
Comments count
7
Rendering protocol doesn't work across architectures
Closed
3 years ago
Comments count
1
Can't find assets
Closed
3 years ago
Comments count
7
Add an NSI C binding
Updated
3 years ago
Comments count
6
New rendering protocol doesn't work on Windows
Updated
3 years ago
Implement cluster rendering
Closed
3 years ago
Comments count
1
How to compile custom build with Cygwin for Windows?
Updated
3 years ago
Comments count
1
Implement multiple importance sampling
Updated
3 years ago
Implement next event estimation
Updated
3 years ago
Glass material does not work with meshes
Closed
4 years ago
Implement instancing
Closed
4 years ago
Comments count
2
Implement a top-level BVH.
Closed
4 years ago
Comments count
6
SIGINT (^C) saves the image, when it shouldn't
Closed
4 years ago
Disable assertions for release builds
Closed
4 years ago
Comments count
1
Flatten k-d trees.
Closed
4 years ago
Comments count
2
Make the material system physically correct
Updated
4 years ago
Comments count
1
Do not force the compiler version
Closed
4 years ago
Comments count
2
SDL implementation is really inefficient
Updated
4 years ago
Look into subsurface scattering
Updated
4 years ago
Implement volumetric rendering
Updated
4 years ago
Handle OBJ groups (g) to divide an OBJ to multiple meshes automatically.
Updated
4 years ago
Implement specular maps
Updated
4 years ago
Fix normal maps implementation.
Updated
4 years ago
Aperture should be in f-stops instead of units of radius.
Closed
4 years ago
Comments count
1
Implement spectral rendering
Updated
4 years ago
Implement stratified sampling
Updated
4 years ago
Implement a better camera model
Closed
4 years ago
Comments count
1
Implement DOF for camera
Closed
4 years ago
Comments count
1
The shading sucks!
Closed
5 years ago
k-d tree subdivide end condition calculation is O(n^2)
Closed
5 years ago
transformMesh() crashes on PowerPC 7xx series.
Closed
5 years ago
several missing obj and "unknown command" in "scene.json"
Closed
5 years ago
Comments count
2
Terrible performance on Linux
Closed
5 years ago
Comments count
2
rayIntersectsWithSphereFast seems like a feature of lightRay, not sphere
Closed
6 years ago
Comments count
1
Implement gamma correction
Closed
6 years ago
old rayTrace() not working anymore
Closed
6 years ago
the xcode project won't build by default bc of missing file "logo.c"
Closed
6 years ago
Comments count
1
Implement a JSON scene parser
Closed
6 years ago
Comments count
2
BMP file saving is broken
Closed
6 years ago
Put lightRay into it's own header
Closed
7 years ago
Comments count
1
File output dir is hard-coded
Closed
7 years ago
Break up transforms.h into two different files with only relevant structs.
Closed
7 years ago
Comments count
1
Fix nesting in polyFromObj
Closed
7 years ago
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