New rendering protocol doesn't work on Windows
vkoskiv opened this issue · comments
Valtteri Koskivuori commented
I don't know much about Windows, and my brief attempt at adding support failed. Ideally for this task we would:
- Move all socket related code to networking.c
- Implement a minimal wrapper for the functionality we need that supports posix and win32 APIs (In the same style as thread.c)
- Rejoice at the newly improved Windows port
Currently networking code is a bit scattered through networking.c and server/worker.c.