Victor Moneratto (victorMoneratto)

victorMoneratto

Geek Repo

Company:Wildlife Studios

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Victor Moneratto's starred repositories

egui

egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

Language:RustLicense:Apache-2.0Stargazers:20971Issues:130Issues:1807

Vulkan-Samples

One stop solution for all Vulkan samples

Language:C++License:Apache-2.0Stargazers:4103Issues:91Issues:419

Ambient

The multiplayer game engine

Language:RustLicense:Apache-2.0Stargazers:3762Issues:30Issues:644

lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

Language:GLSLLicense:NOASSERTIONStargazers:2426Issues:33Issues:33

Celeste64

A game made by the Celeste developers in a week(ish, closer to 2)

Waterways

A tool to generate river meshes with flow and foam maps based on bezier curves.

Language:GDScriptLicense:MITStargazers:1001Issues:31Issues:16

PankuConsole

Feature-packed real-time debugging toolkit for Godot Engine.

Language:GDScriptLicense:MITStargazers:952Issues:17Issues:142

FFT-Ocean

FFT ocean for Unity

Language:C#License:MITStargazers:655Issues:20Issues:9

TrueTrace-Unity-Pathtracer

A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

Language:C#License:MITStargazers:605Issues:14Issues:14

strolle

Experimental real-time renderer with support for dynamic global illumination

Language:RustLicense:MITStargazers:383Issues:9Issues:23

com.hauntedpsx.render-pipelines.psx

A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.

Language:C#License:MITStargazers:380Issues:14Issues:29

LayerProcGen

Layer-based infinite procedural generation

Language:C#License:MPL-2.0Stargazers:288Issues:6Issues:3

jle

'Jet-Lagged Engine' is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.

Language:C++License:GPL-3.0Stargazers:254Issues:12Issues:3

OpenCAGE

A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.

Language:C#License:MITStargazers:241Issues:13Issues:238

UTC_LiquidShader

Dynamic liquid shader for UE5 using Substrate material.

Language:C++License:MITStargazers:223Issues:6Issues:1

UnityGrassIndirectRenderingExample

An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.

Language:C#License:MITStargazers:165Issues:3Issues:0

Chippy_Avoidance

https://tralexium.itch.io/chippy

Language:GDScriptLicense:MITStargazers:160Issues:4Issues:1

ComponentFuseMechanic

A component constraining system inspided by Zelda: TOTK

Language:C++License:MITStargazers:149Issues:2Issues:3

IRIS

EA’s photosensitivity analysis tool

Language:C++License:BSD-3-ClauseStargazers:80Issues:8Issues:0

SMN2

Character Movement Network Prediction easily accessible in UE5 Blueprints!

Language:C++License:MITStargazers:75Issues:3Issues:5

CroissantVulkanRenderer

Real-Time Vulkan Renderer with features like PBR, IBL, and more.

Language:C++Stargazers:69Issues:2Issues:0

vong

The first compute-centric vector graphic video game

Language:RustLicense:Apache-2.0Stargazers:66Issues:1Issues:2

FGMovement

Custom Movement using Mover on Unreal Engine 5.

Language:C++License:MITStargazers:65Issues:2Issues:5

godot-blueprint

A quick-start Godot project ready for development.

Language:GDScriptLicense:MITStargazers:54Issues:2Issues:0

ShaderLibrary

This is a collection of shaders written in HLSL using Evergine.

Language:HLSLLicense:MITStargazers:33Issues:2Issues:0

Portal

A Portal Remake Made in Godot

Language:C#License:MITStargazers:30Issues:1Issues:0

Curves-And-Gradients-To-Texture

Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.

Language:C#License:MITStargazers:28Issues:2Issues:0

HazelEngine

Making my Game engine using C++ and OpenGL

Language:C++License:Apache-2.0Stargazers:7Issues:0Issues:0

CMC_Tutorial_Blueprint

Contains a BP implementation for creating networked movement according to Unreal Engine's UCharacterMovementComponent specifications. This makes use of a plugin from Reddy_dev, which can be found at https://github.com/Reddy-dev/SMN2.

Language:C++License:MITStargazers:6Issues:0Issues:0