Victor Moneratto's starred repositories
Vulkan-Samples
One stop solution for all Vulkan samples
PankuConsole
Feature-packed real-time debugging toolkit for Godot Engine.
TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
com.hauntedpsx.render-pipelines.psx
A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
LayerProcGen
Layer-based infinite procedural generation
UTC_LiquidShader
Dynamic liquid shader for UE5 using Substrate material.
UnityGrassIndirectRenderingExample
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
Chippy_Avoidance
https://tralexium.itch.io/chippy
ComponentFuseMechanic
A component constraining system inspided by Zelda: TOTK
CroissantVulkanRenderer
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
FGMovement
Custom Movement using Mover on Unreal Engine 5.
godot-blueprint
A quick-start Godot project ready for development.
ShaderLibrary
This is a collection of shaders written in HLSL using Evergine.
Curves-And-Gradients-To-Texture
Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.
HazelEngine
Making my Game engine using C++ and OpenGL
CMC_Tutorial_Blueprint
Contains a BP implementation for creating networked movement according to Unreal Engine's UCharacterMovementComponent specifications. This makes use of a plugin from Reddy_dev, which can be found at https://github.com/Reddy-dev/SMN2.