Arcueid's starred repositories

Real-Time-Black-Hole-v2-public

Here you can find all the resources I used in my Real-Time Black Hole series on YouTube.

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UnityMvvmToolkit

Brings data-binding to your Unity project

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stable-diffusion

A latent text-to-image diffusion model

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gxmods

Documentation for GX mods

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util

BURST compatible collections, math and utility functions

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dotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size

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markdown-badges

Badges for your personal developer branding, profile, and projects.

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app-privacy-policy-generator

Generate a customized Privacy Policy and Terms of Use document for your mobile apps

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drawdown

Tiny but reliable Markdown to HTML conversion in JavaScript

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render-diagram

Render draw.io diagrams from a URL or embedded into a webpage

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HDRPGrass

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

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Unity-Mesh-Info

A simple mesh data viewer for Unity.

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NetFabric.Hyperlinq

High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.

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PhotonSerializer

Custom Type Serializer For Photon(PUN2), Unity.

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pb_CSG

A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).

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blendshape-viewer

This repo has 3 projects: 🟡 Blendshape Viewer lets you visually browse blendshapes. 🔵 Animation Viewer lets you preview animations in the Project view browser. ⚪ Visual Expressions Editor lets you edit face expression animations.

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ShaderDebugger

Simple Unity framework to debug shader code

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VolumetricLighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

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2d-platformer-controller

Simple implementation of a 2D platformer character controller using raycasts for smooth and precise input and movement

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Beat-Detection---Unity

A Unity program to detect beats in audio using FFT's and variance. Based on https://www.parallelcube.com/2018/03/30/beat-detection-algorithm/

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HandPosing

Pose authoring using handtrackingon Quest

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UnityCsReference

Unity C# reference source code.

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Dahomey.ExpressionEvaluator

Evaluate C# Formulas at Runtime

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