Tiago Engel's starred repositories
magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
NonEuclidean
A Non-Euclidean Rendering Engine for 3D scenes.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
WickedEngine
3D engine with modern graphics
awesome-vulkan
Awesome Vulkan ecosystem
hardware-effects
Demonstration of various hardware effects.
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
raymarching-workshop
An Introduction to Raymarching
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
Probulator
Experimentation framework for probe-based lighting
standard-surface
White paper describing the Autodesk Standard Surface shader.
black_hole_shader
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.