Tiago Engel's starred repositories

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Language:C++License:BSD-2-ClauseStargazers:14703Issues:479Issues:1540

cosmos

World's largest Contributor driven code dataset | Used in Quark Search Engine, @OpenGenus IQ, OpenGenus Visual Project

Language:C++License:GPL-3.0Stargazers:13537Issues:322Issues:1402

magictools

:video_game: :pencil: A list of Game Development resources to make magic happen.

entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

NonEuclidean

A Non-Euclidean Rendering Engine for 3D scenes.

Language:C++License:MITStargazers:6053Issues:189Issues:53

DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

WickedEngine

3D engine with modern graphics

Language:C++License:NOASSERTIONStargazers:5614Issues:166Issues:367

gfx

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

Language:RustLicense:Apache-2.0Stargazers:5349Issues:124Issues:1416

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Language:C++License:Apache-2.0Stargazers:4672Issues:182Issues:175

Leetcode

Solutions to LeetCode problems; updated daily. Subscribe to my YouTube channel for more.

Language:JavaLicense:Apache-2.0Stargazers:3743Issues:189Issues:21

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

Language:C++License:NOASSERTIONStargazers:2937Issues:117Issues:1640

hardware-effects

Demonstration of various hardware effects.

Language:C++License:MITStargazers:2808Issues:94Issues:15

brdf

BRDF Explorer

Language:C++License:NOASSERTIONStargazers:2082Issues:166Issues:12

PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

Language:C++License:MITStargazers:1347Issues:37Issues:14

vk_raytracing_tutorial_KHR

Ray tracing examples and tutorials using VK_KHR_ray_tracing

Language:C++License:Apache-2.0Stargazers:1329Issues:35Issues:50

compressonator

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

im3d

Immediate mode rendering and 3d gizmos.

Language:C++License:MITStargazers:1166Issues:30Issues:46

GPU-Gems-Book-Source-Code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

raymarching-workshop

An Introduction to Raymarching

Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D

cmft

Cross-platform open-source command-line cubemap filtering tool.

Language:CLicense:NOASSERTIONStargazers:818Issues:51Issues:43

OffsetAllocator

Fast O(1) offset allocator with minimal fragmentation

Language:C++License:MITStargazers:733Issues:10Issues:2

ptex

Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex

Language:CLicense:NOASSERTIONStargazers:679Issues:74Issues:28

BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

Language:C++License:MITStargazers:677Issues:33Issues:7

Probulator

Experimentation framework for probe-based lighting

Language:MathematicaLicense:MITStargazers:419Issues:27Issues:2

ltc_code

Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"

Language:PHPLicense:NOASSERTIONStargazers:398Issues:18Issues:8

standard-surface

White paper describing the Autodesk Standard Surface shader.

Language:CSSLicense:Apache-2.0Stargazers:341Issues:57Issues:16

black_hole_shader

This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

Language:C++License:BSD-3-ClauseStargazers:139Issues:5Issues:0