Tiago Engel's repositories
Unity-InstancedIndirectExamples
Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes
GLRenderSHP
Basic OpenGL ShapeFile viewer
UnityTagsManager
Remove + add + rename tags in Unity made easy!
UnityGPUInstancing
A simple GPU instancing demo.
CubeMappingGL
This is a simple Cube Mapping demo made using OpengGL (fixed pipeline)
TerrainVis
This is a heightmap visualization project. Using the modern OpenGL pipeline (GLSL 4.4)
glsl-demos
random glsl useful demos
KvantGrass
Animating grass shader for Unity
ParallelFibonacci
A parallel implementation of the Fibonacci algorithm using a ring queue.
ShaderTools
Shader Compilation Utility
TerrainTessellation
Terrain tessellation demo using glsl 4.x features
WebGpuPlayground
Cross-platform C++ example for WebGPU and Dawn
Language:C++000