Tiago Engel's repositories

Unity-InstancedIndirectExamples

Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes

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GLRenderSHP

Basic OpenGL ShapeFile viewer

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UnityTagsManager

Remove + add + rename tags in Unity made easy!

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UnityGPUInstancing

A simple GPU instancing demo.

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CubeMappingGL

This is a simple Cube Mapping demo made using OpengGL (fixed pipeline)

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TerrainVis

This is a heightmap visualization project. Using the modern OpenGL pipeline (GLSL 4.4)

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dft

Discrete Fourier Transform

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glsl-demos

random glsl useful demos

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KvantGrass

Animating grass shader for Unity

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ParallelFibonacci

A parallel implementation of the Fibonacci algorithm using a ring queue.

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ShaderTools

Shader Compilation Utility

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TerrainTessellation

Terrain tessellation demo using glsl 4.x features

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WebGpuPlayground

Cross-platform C++ example for WebGPU and Dawn

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