tsny / ProjectLonestar

A spiritual successor to Freelancer. Developed in Unity (moved from Unreal). Scanning your cargo hold... You will comply.

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Project Lonestar

Project Lonestar is a space sim with an emphasis on exploration and combat. It is also a spiritual successor to and heavily based upon Freelancer. It is currently in development for PC using Unity.

Lonestar Flyby Menu

Development

History

I've been working on this project for quite sometime, about 2 years ago I began working on it in Unreal 4.18(?) solely in Blueprints. This version was super hard to maintain and it quickly fell apart. I horrificly demonstrated my botched knowledge of OO-design and no longer have the source for that version. Relics of that stage can be viewed on my YouTube. That being said, that version is really pretty for just basically dropping Freelancer's assets in the Unreal engine with a custom skybox.

Here's a really pretty video of it

Attributions

Youtube

Brackeys - UI
PastaSpace - Inspiration, Childhood-memories (/v/Lancer)

Github

@Stillwwater - Terminal

@Why485 - Billboard Nebula

Unity Forums

QuantumRyan - Automatic Version Incrementor
Da Cookie - Singleton Scriptable Objects
Desi Quintans - Flycam

Assets

Splash screen background - Funerium.Deviantart.com

Google Fonts

Krona One - Logo Fonts Julius Sans One

Music

fascinating earthbound objects - simultaneous eon (my version is a bit slowed/pitched down)

About

A spiritual successor to Freelancer. Developed in Unity (moved from Unreal). Scanning your cargo hold... You will comply.


Languages

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