Tom McKelvey's starred repositories
openFrameworks
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
watchfiles
Simple, modern and fast file watching and code reload in python.
cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
LEColorPicker
A Cocoa-Touch system for iOS to get a color scheme in function of an image, like iTunes 11 does.
ColorTunes
HTML5 version of the iTunes 11 album view
vqisosmall
Voxel Quest Isometric Small (No Large Files)
nehe-opengl
The complete archive of all NeHe OpenGL Lessons available at http://nehe.gamedev.net.
FixedPoint-Sharp
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
kinefx_tools
Collection of rigging tools and utils for Houdini Kinefx
rival-documentation
Documentation website for Rival - DOTS Character Controller
software-renderer
Software rasterizer in C
FluxEngine
Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture
libbulletml
A Modern Fork of libBulletML
fmemopen_windows
fmemopen on windows