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Markdown source for Michael Abrash's Graphics Programming Black Book
The Abstract GPU is a cross platform low-level 3D graphics API.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Independently maintained CMake build scripts for bgfx. Released under public domain.
Collada parser in javascript. It supports skinning, morph targets and bone or node animation. It can parse inside a worker.
An implementation of Deformation Transfer algorithm in ANSI C
A middleware library and sample application for high-quality skin and eye rendering
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
OpenGL C++ Framework for the realtime rendering course
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Javascript Library to create webapps with a desktop look-alike interface. All the widgets are created from Javascript instead of using HTML.
Nexus is a c++/javascript library for creation and visualization of a batched multiresolution mesh
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. See the discussion group @ http://groups.google.com/group/partio-discuss
Software rendering engine with PBR. Built from scratch on C++.
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch
Demo showing how to use the-forge with your own windowing, input and application loop
A brief computer graphics / rendering course