tomerwei / pbd-crowd-sim

Implementation of Position-based crowd simulation by T. Weiss et al.

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pbd-crowd-sim

Position-Based Real-Time Simulation of Large Crowds

Position-Based Real-Time Simulation of Large Crowds
Tomer Weiss, Alan Litteneker, Chenfanfu Jiang, and Demetri Terzopoulos
University of California, Los Angeles

Instructions

This software has been tested on macOS Mojave, and Ubuntu 18.04.

It depends on Cmake for compilation, Opengl, Glut, and GLFW for visualization.

To compile and run the default simualtion scenario, go to the top folder and run:
"./makecrowds"

TODO

  • Add more scenarios
  • Modularize visualization from simulation code
  • Add GPU code

Citation

BibTex:


@article{weiss2019position,
  title={Position-based real-time simulation of large crowds},
  author={Weiss, Tomer and Litteneker, Alan and Jiang, Chenfanfu and Terzopoulos, Demetri},
  journal={Computers \& Graphics},
  volume={78},
  pages={12--22},
  year={2019},
  publisher={Elsevier}
}

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Implementation of Position-based crowd simulation by T. Weiss et al.


Languages

Language:Cuda 51.1%Language:C++ 48.5%Language:CMake 0.5%