Théo Le Goc's repositories
FFTWater
Water simulation using Fourier Transforms in Unity compute shaders
tlegoc.github.io
tlegoc portfolio
ESIR_TP_SI_ANIM
Code repo for TP 1-3 of Anim and TP 1-3 of SI
gl_pbr_training
Deferred PBR renderer training
slang
Making it easier to work with shaders
ESIR_Ants
C++ Project to simulate ants, done in class.
GL_Ants
TP3 De PROG2, refait entièrement sous openGL avec des compute shaders
wren
The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
gravity
Gravity Programming Language
aws-cloudformation-autobuild-template
AWS template with scripts to automatically deploy and delete a repository with autobuild configured through CodePipeline
Glucose3D
Threading and Ray-marching engine study in c++
ESIR_ProjetProg
Mini jeu fait en gamejam pendant un cours, avec un moteur de jeu fait maison (SDL/OpenGL)
PyCharm-Blender-Plugin
A PyCharm Plugin that simplify the development of Blender Add-On inside the PyCharm IDE.
PROG-ESIR-TP
Code source pour les TPs de PROG en ESIR1
vulkan_minimal_compute
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.