Théo Le Goc's starred repositories
glslViewer
Console-based GLSL Sandbox for 2D/3D shaders
Papers-in-100-Lines-of-Code
Implementation of papers in 100 lines of code.
msdf-atlas-gen
MSDF font atlas generator
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Compilateur-while
Compilteur pour le language While
vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Pixel-Sorting
A "real time" pixel sorter for Unity
CS2-Smoke-Grenades
My recreation of CS2's responsive smoke grenades in Unity
Quake-III-Arena
Quake III Arena GPL Source Release
Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Mesh-Cloud-Rendering
Reimplement Sea of Thieves's Cloud in Unity
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
motion-canvas
Visualize Your Ideas With Code