tiger tiger tiger (thygrrr)

thygrrr

Geek Repo

Location:Berlin

Home Page:https://fennecs.tech

Twitter:@thygrrr

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tiger tiger tiger's repositories

fennecs-fork

... the tiny, tiny, high-energy Entity Component System!

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minijam-2023-11

Godot Gamejam game

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AdventOfCode2023

My Advent of Code Blunders in 2023

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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godot-docs

Godot Engine official documentation

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com.unity.addressables

⚠️ DEPRECATED. Please use juniordiscart's more intuitive, documented and updated fork: https://github.com/juniordiscart/com.unity.addressables

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com.unity.physics

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview, and is compatible with Unity 2019.3 and newer.

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combat-bees-benchmarks

Benchmarks of different versions of a simple bee simulation

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DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

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Ecs.CSharp.Benchmark

Benchmarks of some C# ECS frameworks.

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FirebaseWebGL

A Unity package that makes use of the Firebase Javascript SDK to implement the basic Realtime Database functions on WebGL builds.

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godot-nim

godot 4.x bindings for nim-lang

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kni

KNI is a cross-platform C# game framework.

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MIConvexHull

A .Net fast convex hull library for 2, 3, and higher dimensions.

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NativePhysicsBVH

A Bounding Volume Hierarchy for Unity DOTS. WIP!

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o3de

Open 3D Engine (O3DE) contributions / personal

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polymorph

A fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.

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ShapeEngine

Dave Green's custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

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TigerPhysics

Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.

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twin-stick-shooter-starter-kit

A small prototype to learn implementing basic gameplay mechanics in Godot Engine

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unity-tweens

An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.

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URP-LWRP-Shaders

A Collection of Shader For URP(LWRP) Render Pipeline

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URP_ShaderGraphCustomLighting

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

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URPLensFlare

■■Pause■■ Full pipeline multi light source lens flare rendering scheme based on atlas

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VolumetricFog-URP2022

Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.

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xdelta3-python

Fast delta encoding in python using xdelta3

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ZeroAllocJobScheduler

A high-performance alloc free c# Jobscheduler.

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