hao's repositories
mmdReadWrite
...
D3D12_learnDemo
this is my project when i learn DirectX 12.
deeplearningbook-chinese
Deep Learning Book Chinese Translation
openbilibili
源自:https://github.com/openbilibili/go-common,感觉fork的都不靠谱,只能自己手动push,嘘~别问,我也不知道这是啥东西
libpku
贵校课程资料民间整理
Xiaomi_Kernel_OpenSource
Xiaomi Mobile Phone Kernel OpenSource
fanqiang
翻墙-科学上网
free-programming-books
:books: Freely available programming books
magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
收集的各种资源
WickedEngine
C++ game engine focusing on modern rendering techniques. With Bullet Physics, Lua scripting, and more.
Unity-Design-Pattern
All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
ShadedPath12
DirectX 12 Framework and Applications
Cpp-Primer
C++ Primer 5 answers
DirectX12-Framework-
A framework for learning DirectX12 and demonstrate graphics techniques
IGP-DirectX12-Chinese
Introduction to 3D Game Programming with DirectX 12 Chinese Translation
Cpp_Primer_Answers
《C++ Primer》第五版中文版习题答案
DirectXMesh
DirectXMesh geometry processing library
DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Bulllord-Engine
lightspeed lightweight elegant game engine in pure c
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
development-document
国家标准的软件开发文档
Game-Programming-Patterns-CN
《游戏编程模式》中文版
D3D12-DDSTextureLoader
Port of DDSTextureLoader for loading DDS textures in D3D12. No longer works due to DirectX API updates.
DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
unity-design-patterns
Examples of programming design patterns in Unity C#
dx12-game-programming
DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"