Nathan Wildenberg (thewildnath)

thewildnath

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Location:Bristol, United Kingdom

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Nathan Wildenberg's starred repositories

cpp-httplib

A C++ header-only HTTP/HTTPS server and client library

Language:C++License:MITStargazers:12385Issues:0Issues:0

cprep

A very handy utility for preparing tests for contests.

Language:PythonLicense:GPL-3.0Stargazers:12Issues:0Issues:0

cpp-opencl-wrapper

Cpp wrapper to ease the use of OpenCL

Language:C++Stargazers:10Issues:0Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:58230Issues:0Issues:0

VCTRenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

Language:C++License:MITStargazers:599Issues:0Issues:0

RTXGI-DDGI

RTX Global Illumination (RTXGI)

Language:C++License:NOASSERTIONStargazers:672Issues:0Issues:0
Language:C++License:Apache-2.0Stargazers:442Issues:0Issues:0

VolumeRayCasting

Volume rendering in the browser, using volume ray casting implemented in WebGL 2.

Language:CSSLicense:AGPL-3.0Stargazers:59Issues:0Issues:0

Voxel_Cone_Tracing

Converting vertex meshes to voxel data and visualizing using VCT

Language:C++License:MITStargazers:77Issues:0Issues:0

voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

Language:C++License:MITStargazers:744Issues:0Issues:0

PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

Language:C++License:MITStargazers:1864Issues:0Issues:0

klein

P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library

Language:C++License:MITStargazers:742Issues:0Issues:0

Flame

A physical engine used to simulate water,snow,sand.etc

Language:C++License:MITStargazers:66Issues:0Issues:0

taichi_mpm

High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)

Language:C++License:MITStargazers:2336Issues:0Issues:0

mitsuba

Mitsuba renderer main repository

Language:C++License:GPL-3.0Stargazers:1031Issues:0Issues:0

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4862Issues:0Issues:0

SmallVCM

A (not too) small physically based renderer that implements the vertex connection and merging algortihm

Language:C++License:NOASSERTIONStargazers:285Issues:0Issues:0

exposure-render

Automatically exported from code.google.com/p/exposure-render

Language:C++Stargazers:106Issues:0Issues:0

The-Powder-Toy

Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.

Language:C++License:GPL-3.0Stargazers:4476Issues:0Issues:0

Three-Procedural

three.js + simplex noise = 🎉

Language:JavaScriptStargazers:12Issues:0Issues:0

minimal-lockpick

Minimal JS game that simulates picking a lock.

Language:JavaScriptStargazers:3Issues:0Issues:0