Tadge's starred repositories
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
librw-vulkan-RT
A re-implementation of the RenderWare Graphics engine(vulkan porting and Raytracing support)
ReSTIR-Vulkan
Vulkan implementation of ReSTIR
InstantMesh
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
deferred-decals
A sample implementation of Screen Space Deferred Decals using OpenGL.
VisualScriptEngine
A C++ visual scripting engine designed for embedding.
android-vulkan-tutorials
A set of samples to illustrate Vulkan API on Android