SylerD's repositories

Mesh-Animation

Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)

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AutumnBox

图形化ADB工具箱

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GMTK-Unity-Tutorial

GMTK Tutorial

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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leaf

A game server framework in Go (golang)

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UnityWebSocket

:whale: The Best Unity WebSocket Plugin for All Platforms.

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Render-Crowd-Of-Animated-Characters-Optimized

Some tricks to optimize vertex animtion performance, espically reduce animation texture size. 1.Keyframe Interpolation, Using texture filter mode bilinear to reduce lots of keyframe information. 2.Animation Texture Compression, Using RGBA32 texure format instead RGBAHalf. 3.Vertex Culling, Avoid overlapped vertex storing in AnimMap.

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TextureBake

Convert curves to Texture

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ET-EUI

基于ET框架的UI模块

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CasualPRT

Precomputed Radiance Transfer Global Illumination in Unity URP

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GameDevMind

网络游戏开发知识、技术与信息库,游戏研发技术从业者的导航地图。Online games development knowledge, technology and information repo. The guide map for game technical developers.

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protobuf

Protocol Buffers - Google's data interchange format

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PowerToys

Windows system utilities to maximize productivity

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UniHacker

Patch all versions of Unity3D and UnityHub

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hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

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URP-12-Extension

URP-12-Extension

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UnityChanToonShaderVer2_Project

UnityChanToonShaderVer2 Project / v.2.0.6 Release

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URP-12-GammaUIAndSplitResolution

线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作

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SpringBootUnity

rabbitmq、redis、scheduled、socket、mongodb、Swagger2、spring data jpa、Thymeleaf、freemarker etc. (muti module spring boot project) (with spring boot framework,different bussiness scence with different technology。)

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UnityFurURP

Fur shader implementation for URP

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Render-Books

渲染资料汇总(https://www.zhihu.com/people/yangshuohao)

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Unity-GeoAO

Unity fast object space ambient occlusion at runtime (URP & Built-in RP)

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HowToLiveLonger

程序员延寿指南 | A programmer's guide to live longer

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SyncCodesService

ET里自动刷新Codes的工具,目前仅适用于ET6.0的目录结构。

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UniVRM

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

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GuaGuaLe-Scratch-off

Unity实现刮刮乐,Scratch-off效果,自由刮去表层图片显示出底层图片

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