SylerD's repositories
Mesh-Animation
Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)
AutumnBox
图形化ADB工具箱
GMTK-Unity-Tutorial
GMTK Tutorial
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
leaf
A game server framework in Go (golang)
UnityWebSocket
:whale: The Best Unity WebSocket Plugin for All Platforms.
Render-Crowd-Of-Animated-Characters-Optimized
Some tricks to optimize vertex animtion performance, espically reduce animation texture size. 1.Keyframe Interpolation, Using texture filter mode bilinear to reduce lots of keyframe information. 2.Animation Texture Compression, Using RGBA32 texure format instead RGBAHalf. 3.Vertex Culling, Avoid overlapped vertex storing in AnimMap.
TextureBake
Convert curves to Texture
ET-EUI
基于ET框架的UI模块
CasualPRT
Precomputed Radiance Transfer Global Illumination in Unity URP
GameDevMind
网络游戏开发知识、技术与信息库,游戏研发技术从业者的导航地图。Online games development knowledge, technology and information repo. The guide map for game technical developers.
protobuf
Protocol Buffers - Google's data interchange format
PowerToys
Windows system utilities to maximize productivity
UniHacker
Patch all versions of Unity3D and UnityHub
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
URP-12-Extension
URP-12-Extension
UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.6 Release
URP-12-GammaUIAndSplitResolution
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
SpringBootUnity
rabbitmq、redis、scheduled、socket、mongodb、Swagger2、spring data jpa、Thymeleaf、freemarker etc. (muti module spring boot project) (with spring boot framework,different bussiness scence with different technology。)
UnityFurURP
Fur shader implementation for URP
Render-Books
渲染资料汇总(https://www.zhihu.com/people/yangshuohao)
AddressablesMemoryOptimizations
减少ab内存优化
Unity-GeoAO
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
HowToLiveLonger
程序员延寿指南 | A programmer's guide to live longer
SyncCodesService
ET里自动刷新Codes的工具,目前仅适用于ET6.0的目录结构。
UniVRM
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
GuaGuaLe-Scratch-off
Unity实现刮刮乐,Scratch-off效果,自由刮去表层图片显示出底层图片