Steven's repositories
dom-scenegraph
DOM-based 2d scene graph
keyboard-signal
Turn your keyboard into queryable data structure
normal-mapping
Quick example of implementing normal mapping
AsyncReadback
Async Readback Unity
big-triangle
Create array of vertices for a "big triangle"
from-camera
Regl library for easily drawing from several kinds of cameras with nice defaults and options
graph-clone
Playground for conditional cloning techniques in JS
mouse-signal
Convert mouse to signal that can be queried. Also provide child listeners that scope data to DOM-nodes
2d-metaball-renderer
two dimensional vanilla typescript 2d-metaball-renderer
clock-signal
Tiny module managing the passage of time
full-screen-quad
Return vertices for a full-screen quad
log-side-by-side
Print two similar structures side by side for comparison
nodeschool.github.io
:school: nodeschool internet web page
parsing-tutorial
Literate approach to building a parsing library
proc-shapes
Procedural shapes
raytrace-texture
Example of how to sphere-trace a 2d texture distance field
ts-renderer
Typescript renderer project