sp4cerat/Fast-Quadric-Mesh-Simplification Issues
Why endless loop on error?
Updated 4debug
Updatedraise error when load_obj()
Updated 1Is OpenGL 3.3 supported?
UpdatedBorder problems
Closed 4License question
Closed 1vertex color
Closed 2Dealing with normals
Updated 2GLSL 3.30 is not supported
Updated 1Holes in simplified mesh
Closed 2texcoords
Closed 3Makefile
Closed 1Invalid memory read
Closed 4Holes inside the models
Closed 9