Spacerat's repositories

Fast-Quadric-Mesh-Simplification

Mesh triangle reduction using quadrics

Planet-LOD

Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision

Language:CLicense:MITStargazers:330Issues:22Issues:2

Game-GUI

Game GUI is a skin-able GL based Widget Class for Games

Language:CLicense:MITStargazers:314Issues:28Issues:4

Sparse-Voxel-Octree-Raycasting

Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL

Language:CLicense:MITStargazers:107Issues:11Issues:3

Game-NET

RPC Network Library for Multiplayer Games

Language:C++License:MITStargazers:74Issues:7Issues:0

HVOX-Engine

Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes

Language:C++License:MITStargazers:56Issues:4Issues:1

OutStar.VoxelGame

Voxel Editor and Game in One

Language:CLicense:NOASSERTIONStargazers:43Issues:3Issues:0

RLE-based-Voxel-Raycasting

CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data

Language:CLicense:MITStargazers:39Issues:4Issues:2

Terrain-HeightMap-Generator

Terrain Generator with Erosion

Language:CLicense:NOASSERTIONStargazers:39Issues:2Issues:0

OpenCL-Voxel-Splatting

Splatting using OpenCL can reach more than 2 Bln Splats/s !

Language:CLicense:MITStargazers:38Issues:4Issues:0

Procedural-Geometry-Maps

The Maps are visualized using the Tessellation Shader

Language:CStargazers:32Issues:2Issues:0

Geometry-Clipmap-Tutorial-in-OpenGL

Simple Terrain Engine in 200 Lines of Code

Language:CStargazers:29Issues:1Issues:0

Pulsar-Voxel-Engine-1996

Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS

Language:PascalLicense:MITStargazers:24Issues:1Issues:0

Voxel-Terrain-Raycasting-with-SSDM

Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping

Language:CLicense:MITStargazers:24Issues:4Issues:0

OpenGL-Voxel-Splatting

OpenGL Voxel Splatting

Language:CLicense:MITStargazers:19Issues:1Issues:0

Voxel-Raycasting-using-True-Impostors

Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object

Language:CLicense:MITStargazers:19Issues:3Issues:0

Skinned-Skeletal-Animation-in-OpenGL

Skeletal Animation Tutorial using Shaders to Transform the Vertices. Based on the OGRE Mesh Format

Language:CStargazers:17Issues:2Issues:0

1K-3D-Voxel-Engines-1990s-

3D Voxel Engines with 1K Turbo Pascal Source Code

Language:PascalLicense:MITStargazers:14Issues:1Issues:0

Deformation-Styles-using-Spline-Skinning

Deformation Styles using Spline Skinning

Language:CLicense:MITStargazers:12Issues:4Issues:0

Stereo-Matching

Dynamic Programming Dense Stereo Matching Tutorial

Language:C++License:MITStargazers:10Issues:2Issues:0

Java-Random-Texture-Generator

Texture Generator in Java

Language:JavaLicense:MITStargazers:7Issues:2Issues:0

CodeFlash

Create simple shortcuts for long text phrases (usable for programming, chatting, writing emails etc)

Language:AutoHotkeyLicense:MITStargazers:1Issues:1Issues:0

OpenGL-Tessellation-Shader-Tutorial-C-

GLSL Tessellation Shader Tutorial with Source Code C++

Language:CLicense:MITStargazers:0Issues:1Issues:0