Spacerat's repositories
Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadrics
Planet-LOD
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
Sparse-Voxel-Octree-Raycasting
Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL
HVOX-Engine
Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes
OutStar.VoxelGame
Voxel Editor and Game in One
Terrain-HeightMap-Generator
Terrain Generator with Erosion
RLE-based-Voxel-Raycasting
CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data
OpenCL-Voxel-Splatting
Splatting using OpenCL can reach more than 2 Bln Splats/s !
Procedural-Geometry-Maps
The Maps are visualized using the Tessellation Shader
Geometry-Clipmap-Tutorial-in-OpenGL
Simple Terrain Engine in 200 Lines of Code
Voxel-Terrain-Raycasting-with-SSDM
Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping
Pulsar-Voxel-Engine-1996
Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS
OpenGL-Voxel-Splatting
OpenGL Voxel Splatting
Voxel-Raycasting-using-True-Impostors
Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object
Skinned-Skeletal-Animation-in-OpenGL
Skeletal Animation Tutorial using Shaders to Transform the Vertices. Based on the OGRE Mesh Format
1K-3D-Voxel-Engines-1990s-
3D Voxel Engines with 1K Turbo Pascal Source Code
Deformation-Styles-using-Spline-Skinning
Deformation Styles using Spline Skinning
Stereo-Matching
Dynamic Programming Dense Stereo Matching Tutorial
Java-Random-Texture-Generator
Texture Generator in Java
OpenGL-Tessellation-Shader-Tutorial-C-
GLSL Tessellation Shader Tutorial with Source Code C++